Heroes in combat charge attacks enemies behind walls..

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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BenchBreaker
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Unread postby BenchBreaker » 27 Apr 2006, 15:06

what's the big deal with the "holy charge" isn't it just a dd spell based on strength rather than spell power? being able to attack creatures behind the wall just confirms that.
I used to be indecisive, now I am not so sure...
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DaemianLucifer
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Unread postby DaemianLucifer » 27 Apr 2006, 15:16

BenchBreaker wrote:what's the big deal with the "holy charge" isn't it just a dd spell based on strength rather than spell power? being able to attack creatures behind the wall just confirms that.
Its not just the holy charge,but the regular attack of heaven and inferno hero.They are just spells with no spell points,though.And I said that a lot of times earlier.And that Im bothered with it as well.

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Unread postby BenchBreaker » 27 Apr 2006, 15:21

DaemianLucifer wrote: Its not just the holy charge,but the regular attack of heaven and inferno hero.They are just spells with no spell points,though.And I said that a lot of times earlier.And that Im bothered with it as well.
i see, it would be better if the heroes doing the charge can also cast their spell for that round, then it might be interesting...
I used to be indecisive, now I am not so sure...
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DaemianLucifer
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Unread postby DaemianLucifer » 27 Apr 2006, 15:24

No,it would be better if heroes became vulnerable instead of being spellcasting puppets again.But cant argue with the rule :disagree:

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Unread postby BenchBreaker » 27 Apr 2006, 15:34

I meant it would be better compared with what we have now, absolutely agree that heroes should be vulnerable but the chances of that is worst than winning the lottery now...
I used to be indecisive, now I am not so sure...
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Gaidal Cain
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Unread postby Gaidal Cain » 27 Apr 2006, 18:12

Kalah wrote:Another thing is about practicality; even if you could make the computer create an army of 200 creatures each visible on the battlefield without swallowing too much CPU power, you'd still have the problem of hitting and killing them all. Armies would become incontrollable and you'd have to stand back to give general orders instead - these units attack here etc.
Well, I believe that the Total War series has proved the practicability of the idea, but yes, that's one of the advantages of abstracting. Perhaps there's a lesson to learn here for game designers, not to get too bogged down in detailed system but instead trying to make simpler one that captures the essence but disregards the details if it's necessary..
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Unread postby Kalah » 27 Apr 2006, 19:38

Yes, when you think about it, it really doesn't matter if you tell 200 archers to shoot at 200 pixies or if you tell two stacks consisting of 200 creatures each to do it - so long as the results are the same. I for one think the stacks represent the creatures quite nicely.
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Unread postby rainman » 28 Apr 2006, 11:55

Come on people.. the fight in heroes games is a representation maybe less realistic than other games in terms of troops numbers and movement, but gameplay wise it does a very good job.
The hero charge over the walls in a siege makes perfect sense. If you think of it, the defending troops are not hidden somwhere in the middle of the town, but on the very walls they are defending. On numerous ocasions the fight (some of it) would take place in front of the walls in hand to hand combat. Anyway, disregarding that, the main fight is carried out on the walls, before they are breached, with ladders and towers and so on, so an attacking hero would have plenty of opportunities to charge his enemies and kill some of them before he retreats to safety.
So IMO there is enough logic behind this type of attack. Maybe it couldn't be done with a horse, but then again, this is just a representation...
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Ethric
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Unread postby Ethric » 28 Apr 2006, 12:00

Hmm, can't agree there, there are no "on the walls"-fighting in H5 like there is in H4 (takes of hat). Creatures are blocked 100% by the walls, it seems a bit far fetched to imagine the hero being the only one that fights the creatures on the walls. Especially since the defenders can't strike back at him.

Of course, if it works for you that's great.
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rainman
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Unread postby rainman » 28 Apr 2006, 13:08

I was only stating that is no need for the hero to drop from the sky to kill a few enemy troops during a siege.
The troops being placed behind the walls and not on them is just a matter of design.. they could have drawn a big chunk of wall on which to place the defenders instead of this, but with little significance to the gameplay..

The heroes being invulnerable it's an old disscution which I don't intend to restart here.. Well, at least now they kill only a few troops and not entire stacks.. ;)
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