Heroes in combat charge attacks enemies behind walls..
- BenchBreaker
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- DaemianLucifer
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Its not just the holy charge,but the regular attack of heaven and inferno hero.They are just spells with no spell points,though.And I said that a lot of times earlier.And that Im bothered with it as well.BenchBreaker wrote:what's the big deal with the "holy charge" isn't it just a dd spell based on strength rather than spell power? being able to attack creatures behind the wall just confirms that.
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i see, it would be better if the heroes doing the charge can also cast their spell for that round, then it might be interesting...DaemianLucifer wrote: Its not just the holy charge,but the regular attack of heaven and inferno hero.They are just spells with no spell points,though.And I said that a lot of times earlier.And that Im bothered with it as well.
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- BenchBreaker
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- Gaidal Cain
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Well, I believe that the Total War series has proved the practicability of the idea, but yes, that's one of the advantages of abstracting. Perhaps there's a lesson to learn here for game designers, not to get too bogged down in detailed system but instead trying to make simpler one that captures the essence but disregards the details if it's necessary..Kalah wrote:Another thing is about practicality; even if you could make the computer create an army of 200 creatures each visible on the battlefield without swallowing too much CPU power, you'd still have the problem of hitting and killing them all. Armies would become incontrollable and you'd have to stand back to give general orders instead - these units attack here etc.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
Yes, when you think about it, it really doesn't matter if you tell 200 archers to shoot at 200 pixies or if you tell two stacks consisting of 200 creatures each to do it - so long as the results are the same. I for one think the stacks represent the creatures quite nicely.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Come on people.. the fight in heroes games is a representation maybe less realistic than other games in terms of troops numbers and movement, but gameplay wise it does a very good job.
The hero charge over the walls in a siege makes perfect sense. If you think of it, the defending troops are not hidden somwhere in the middle of the town, but on the very walls they are defending. On numerous ocasions the fight (some of it) would take place in front of the walls in hand to hand combat. Anyway, disregarding that, the main fight is carried out on the walls, before they are breached, with ladders and towers and so on, so an attacking hero would have plenty of opportunities to charge his enemies and kill some of them before he retreats to safety.
So IMO there is enough logic behind this type of attack. Maybe it couldn't be done with a horse, but then again, this is just a representation...
The hero charge over the walls in a siege makes perfect sense. If you think of it, the defending troops are not hidden somwhere in the middle of the town, but on the very walls they are defending. On numerous ocasions the fight (some of it) would take place in front of the walls in hand to hand combat. Anyway, disregarding that, the main fight is carried out on the walls, before they are breached, with ladders and towers and so on, so an attacking hero would have plenty of opportunities to charge his enemies and kill some of them before he retreats to safety.
So IMO there is enough logic behind this type of attack. Maybe it couldn't be done with a horse, but then again, this is just a representation...
Lost
Hmm, can't agree there, there are no "on the walls"-fighting in H5 like there is in H4 (takes of hat). Creatures are blocked 100% by the walls, it seems a bit far fetched to imagine the hero being the only one that fights the creatures on the walls. Especially since the defenders can't strike back at him.
Of course, if it works for you that's great.
Of course, if it works for you that's great.
Who the hell locks these things?
- Duke
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I was only stating that is no need for the hero to drop from the sky to kill a few enemy troops during a siege.
The troops being placed behind the walls and not on them is just a matter of design.. they could have drawn a big chunk of wall on which to place the defenders instead of this, but with little significance to the gameplay..
The heroes being invulnerable it's an old disscution which I don't intend to restart here.. Well, at least now they kill only a few troops and not entire stacks..
The troops being placed behind the walls and not on them is just a matter of design.. they could have drawn a big chunk of wall on which to place the defenders instead of this, but with little significance to the gameplay..
The heroes being invulnerable it's an old disscution which I don't intend to restart here.. Well, at least now they kill only a few troops and not entire stacks..

Lost
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