Shades of Darkness
Shades of Darkness
HoMMVI Standalone Expantion Pack announced
Hello Heroes, today, we are pleased to announce the release of the long-awaited Might & Magic® Heroes® VI Standalone Expansion, which is set to be released in Spring 2013!
This fully fledged expansion will feature a new fan-favorite faction to Heroes VI, Dungeon, led by the Dark Elves. The Dark Elves have left the forests of Irollan, made a pact with the mysterious Faceless and escaped extermination, becoming underground renegades, stealthy and revered assassins. This faction is introduced to an epic campaign that not only unveils unexplored territories of Ashan, but also recounts the mysterious origins of their people.
UNITS:
CORE:
1. ASSASSIN / SHADE
An Assassin is like the shadow of Malassa. As a Sylvan Elf is impossible to spot in the forest, an Assasin is invisible underground. He reveals himself only when he strikes. Usually wearing black clothes, an Assassin's favorite weapon is a pair of sharp and serrated daggers.
2. SHADOW LURKER / WATCHER
The Shadow Lurker is a minor Spirit of Darkness in the shape of a floating orb of shadows with a single central purple and glowing eye and several eyestalks framing its body like tentacles, each ending in a smaller eye.
It is said these beings are born in Malassa’s dark wings, before detaching themselves to roam in the subterranean realms. Those unfortunate to cross their gaze see their worst nightmares reflected in the Lurker's unblinking eyes.
The Watchers are evolved aspects of the Lurkers. Like Malassa herself, they can see through the shadows, the secrets and the lies. The Dark Elves use them to uncover hidden truths.
3. STALKER / CHAKRAM DANCER
ELITE:
4. MINOTAUR / MINOTAUR GUARD
Like the Harpies and Centaurs, the Minotaurs are Beastmen, created by the Wizards of the Seven Cities in the year 512 YSD. Half-human and half-bull, the The Minotaur was meant to be the shock infantry to fight alongside the Centaur cavalry.
As for a Minotaur Guard, the Crimson Wizards of Al-Rubit, in a diplomatic gesture that surprised many and angered their neighbours in the Silver Cities, made a gift of one thousand loyal Minotaurs to the Dark Elves. In a short period of time, the Minotaurs took oaths of loyalty to the Dark Elves and Malassa. The Dark Elves that appreciated their strength and loyalty gave them freedom instead of using them as slaves. Both sides have benefitted from this new friendship since.
5. MANTICORE / SCORPICORE
The Manticore is a Magical Beast created during the Mythic Age.
At that time, the surface of Ashan was irrigated by Dragon Veins. Beasts that drank these untammed rivers of dragonblood crystals were permantly altered by their powerful magic.
The Manticore seems to mix features of various animals: lion, bat, scorpion. The Manticore is notorious for its venomous stinger. Its poison corrodes the hardest materials like acid and cripples the muscles, inducing a progressive paralysis.
The Scorpicore is a Manticore that the Dark Elves exposed to an underground Nexus of dragonblood crystals attuned to the elemental powers of Darkness. This makes the magical beast more powerful, and more receptive to its master's commands.
6. FACELESS / FACELESS PUPPETEER
The Faceless are the children of the Malassa. Masters of infiltration, spying, and stealth.
The Faceless are the most mysterious and unknown of all the followers of the Dragon Gods. What little can be said of them is that they are clothed in shadow and mystery; if they are perceived at all it is a fleeting image from the corner of the eye, an odd moment of déjà vu, a strange sense that one is being watched... The Faceless move in the shadows. They enter one shadow and leave from another. The Faceless don't need to speak, they can communicate by telepathy, from mind to mind. They are poorly trusted by their allies and greatly feared by their enemies.
The Faceless Puppeteers own their name to their dreadful ability to penetrate one's mind and take control of the victim's body. The Puppeteer's will imposes itself into its host and bends it to its new master's every whims...
CHAMPION
7. SHADOW DRAGON / BLACK DRAGON
The Shadow Dragon is the avatar of Malassa, the Dragon Goddess of Darkness. They take the form of a dragon of onyx, with purple orbs embedded on their wings – these are the eyes of Malassa, capable of seeing any kind of shadows, litterary or metaphorically. The Shadow Lurkers are said to be born from these glowing orbs.
When a Shadow Dragon unfolds its wings in anger, the countless eyes mesmerize its enemies, summoning all kinds of terrifying nightmares in their broken minds. If a more deadly course of action is required, the Shadow Dragons can count on their physical might and their withering breath, that will slowly but surely consume their victim's lifeforce.
The legendary Black Dragons are the ultimate evolution of the Shadow Dragons. On their wings, the eyes of Malassa are replaced by intricate patterns of light constantly dissolving, like galaxies being swallowed by the eternal darkness of space.
Hello Heroes, today, we are pleased to announce the release of the long-awaited Might & Magic® Heroes® VI Standalone Expansion, which is set to be released in Spring 2013!
This fully fledged expansion will feature a new fan-favorite faction to Heroes VI, Dungeon, led by the Dark Elves. The Dark Elves have left the forests of Irollan, made a pact with the mysterious Faceless and escaped extermination, becoming underground renegades, stealthy and revered assassins. This faction is introduced to an epic campaign that not only unveils unexplored territories of Ashan, but also recounts the mysterious origins of their people.
UNITS:
CORE:
1. ASSASSIN / SHADE
An Assassin is like the shadow of Malassa. As a Sylvan Elf is impossible to spot in the forest, an Assasin is invisible underground. He reveals himself only when he strikes. Usually wearing black clothes, an Assassin's favorite weapon is a pair of sharp and serrated daggers.
2. SHADOW LURKER / WATCHER
The Shadow Lurker is a minor Spirit of Darkness in the shape of a floating orb of shadows with a single central purple and glowing eye and several eyestalks framing its body like tentacles, each ending in a smaller eye.
It is said these beings are born in Malassa’s dark wings, before detaching themselves to roam in the subterranean realms. Those unfortunate to cross their gaze see their worst nightmares reflected in the Lurker's unblinking eyes.
The Watchers are evolved aspects of the Lurkers. Like Malassa herself, they can see through the shadows, the secrets and the lies. The Dark Elves use them to uncover hidden truths.
3. STALKER / CHAKRAM DANCER
ELITE:
4. MINOTAUR / MINOTAUR GUARD
Like the Harpies and Centaurs, the Minotaurs are Beastmen, created by the Wizards of the Seven Cities in the year 512 YSD. Half-human and half-bull, the The Minotaur was meant to be the shock infantry to fight alongside the Centaur cavalry.
As for a Minotaur Guard, the Crimson Wizards of Al-Rubit, in a diplomatic gesture that surprised many and angered their neighbours in the Silver Cities, made a gift of one thousand loyal Minotaurs to the Dark Elves. In a short period of time, the Minotaurs took oaths of loyalty to the Dark Elves and Malassa. The Dark Elves that appreciated their strength and loyalty gave them freedom instead of using them as slaves. Both sides have benefitted from this new friendship since.
5. MANTICORE / SCORPICORE
The Manticore is a Magical Beast created during the Mythic Age.
At that time, the surface of Ashan was irrigated by Dragon Veins. Beasts that drank these untammed rivers of dragonblood crystals were permantly altered by their powerful magic.
The Manticore seems to mix features of various animals: lion, bat, scorpion. The Manticore is notorious for its venomous stinger. Its poison corrodes the hardest materials like acid and cripples the muscles, inducing a progressive paralysis.
The Scorpicore is a Manticore that the Dark Elves exposed to an underground Nexus of dragonblood crystals attuned to the elemental powers of Darkness. This makes the magical beast more powerful, and more receptive to its master's commands.
6. FACELESS / FACELESS PUPPETEER
The Faceless are the children of the Malassa. Masters of infiltration, spying, and stealth.
The Faceless are the most mysterious and unknown of all the followers of the Dragon Gods. What little can be said of them is that they are clothed in shadow and mystery; if they are perceived at all it is a fleeting image from the corner of the eye, an odd moment of déjà vu, a strange sense that one is being watched... The Faceless move in the shadows. They enter one shadow and leave from another. The Faceless don't need to speak, they can communicate by telepathy, from mind to mind. They are poorly trusted by their allies and greatly feared by their enemies.
The Faceless Puppeteers own their name to their dreadful ability to penetrate one's mind and take control of the victim's body. The Puppeteer's will imposes itself into its host and bends it to its new master's every whims...
CHAMPION
7. SHADOW DRAGON / BLACK DRAGON
The Shadow Dragon is the avatar of Malassa, the Dragon Goddess of Darkness. They take the form of a dragon of onyx, with purple orbs embedded on their wings – these are the eyes of Malassa, capable of seeing any kind of shadows, litterary or metaphorically. The Shadow Lurkers are said to be born from these glowing orbs.
When a Shadow Dragon unfolds its wings in anger, the countless eyes mesmerize its enemies, summoning all kinds of terrifying nightmares in their broken minds. If a more deadly course of action is required, the Shadow Dragons can count on their physical might and their withering breath, that will slowly but surely consume their victim's lifeforce.
The legendary Black Dragons are the ultimate evolution of the Shadow Dragons. On their wings, the eyes of Malassa are replaced by intricate patterns of light constantly dissolving, like galaxies being swallowed by the eternal darkness of space.
Last edited by Avonu on 18 Jan 2013, 14:57, edited 10 times in total.
- parcaleste
- Pit Lord
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No me. I would prefer Tower and Rampart.parcaleste wrote:The faction everyone was asking for!
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Considering faceless was already big part of story, it was onyl reasonable that they should add them.
Let hope price wont be linear with those of DLC.... so 2 maps for 10 euro ..... that makes few campaigns(3 if we take homm 5 in consideration) , each several maps ... so that makes just 200 euro worth of game play.
Let hope price wont be linear with those of DLC.... so 2 maps for 10 euro ..... that makes few campaigns(3 if we take homm 5 in consideration) , each several maps ... so that makes just 200 euro worth of game play.
The campaigns in VI had 4 maps each, so that'd be 20 Euro per campaign. With 3 campaigns you end up at 60 Euro for the whole expansion, so unless you have to pay extra for the new faction, the expansion sits at a little less than 200. ;-) Also, maybe we can get a buy two get three discount on the campaigns, seeing as we're buying in bulk.
I can't remember the exact price VI had when it first came out, but I think it was around 50-60 euro, wasn't it? (Regular version, not the one with Haven bling.) I'd guess the expansion will be a bit cheaper, so around 40 euros seems likely.
Of course, bugs will be free of charge, as always.
I can't remember the exact price VI had when it first came out, but I think it was around 50-60 euro, wasn't it? (Regular version, not the one with Haven bling.) I'd guess the expansion will be a bit cheaper, so around 40 euros seems likely.
Of course, bugs will be free of charge, as always.
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
I have nothing against Dungeon but if they make another dark elf/cultist/Homm 5 like faction they can keep it...
I've always adored Dungeon in H3 and I still like playing it today but in Ashan they feel more like a poor filler. Where are my evil beast Warlocks and Overloards and whats the deal with these cultist elves? D:
I've always adored Dungeon in H3 and I still like playing it today but in Ashan they feel more like a poor filler. Where are my evil beast Warlocks and Overloards and whats the deal with these cultist elves? D:
Actually Warlock town from HoMM2 is the best - both by desing and units line-up.
- ThunderTitan
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Well going by the other factions we should get less dark elves in the lineup this time... bring on the Maticores pls.
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- Round Table Hero
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Wow, that H2 Warlock town is awesome.Avonu wrote:Actually Warlock town from HoMM2 is the best - both by desing and units line-up.
If you mean homm4 example I suggested , then I doubt they could add new race anyway, as they blatantly ripped off MTG system.More like insufficient budget, poor prioritiy plans and unexpected or overlooked issues comes at the cost of less factions/content.
As for homm5, sure they could have added more factions to begin with, but objectively speaking, adding race for homm6 is way more work than for example for homm3, where race was 7units/2 sprites for heroes/1 sound track and one castle screen.
They definitely had their reasons and the expansions do add actual content in terms of story and such, but the realization I had still made me kind of sad. The biggest selling point of their expansion right now is content that was included in previous games from the get-go. Purely technically seen, we should be getting this stuff as free DLC. At least H5's Dwarves were somewhat new, as were the Orcs in the incarnation we got them in. Come to think of it, here's to hoping the Dark Elves are completely different from the H5 ones.Elvin wrote:More like insufficient budget, poor prioritiy plans and unexpected or overlooked issues comes at the cost of less factios/content.
- Macros the Black
- Druid
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Worse than that: they're re-adding the faction that they screwed up the most in HoMM5.Mozared wrote:Sudden realization: Ubisoft is releasing sequels to a game with less races than its predecessors and then asks money for expansion packs that add those races back in.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
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