I suggest many want the caravans as we know it from HOMM IV back.
A way to solve it could be following:
Castles have unlimited space for creatures, but only first row can join battle if castle is attacked.
This would bee a rather simple change and can be done easyli.
Any problems with this change??
Caravans in HOMM V, how?
Only actual problem I see is that I'm not sure you can put the value "unlimited" into a computerprogram. But that's easily remedied, all you really need is 1 slot for every creaturetype.
But alas, caravans is put in the lepercolony along with most stuff from H4.
But alas, caravans is put in the lepercolony along with most stuff from H4.
Who the hell locks these things?
- Duke
- Duke
- Thelonious
- Round Table Knight
- Posts: 1336
- Joined: 06 Jan 2006
- Location: right behind the next one
No you can't put unlimited in a program, if you think clearly you'd need unlimitly long string of binairy bits which would really screw the computer up.
Anyways, I think if the amount of slots is 2x that of the creatures in the castle available in the castle for purcase should be more then enough. Make the second space a sort of garrison spot where the creatures will not participate in combat when the castle is attacked.
Anyways, I think if the amount of slots is 2x that of the creatures in the castle available in the castle for purcase should be more then enough. Make the second space a sort of garrison spot where the creatures will not participate in combat when the castle is attacked.
Grah!
- dragonfire
- Leprechaun
- Posts: 9
- Joined: 06 Jan 2006
You are right that you only need one slot for every c-type.Ethric wrote:Only actual problem I see is that I'm not sure you can put the value "unlimited" into a computerprogram. But that's easily remedied, all you really need is 1 slot for every creaturetype.
The only problem as I see is what to happen with creatures on way to a castle taken by enemy.
Dismiss/go to enemy/to another castle/hide in the woods???
Its not a problem as long you have solutions, its just to choose.
But that would be a bit weird, come to think of it. If they're in the castle and not allowed to defend it I mean. Makes more sense to me when they arrive outside and you have to arrange which goes inside the castle and which doesn't, like in H4. I never had much difficulty with that.
Who the hell locks these things?
- Duke
- Duke
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
If you had all your army slots full in HIV,you could still arange which creatures would go outside,and which are to be left to rot.I think that those creatures you didnt put on the map would simply dissappear for good,yet Im not sure.I know heroes could stay on caravan managment screen for ever.Ethric wrote:But that would be a bit weird, come to think of it. If they're in the castle and not allowed to defend it I mean. Makes more sense to me when they arrive outside and you have to arrange which goes inside the castle and which doesn't, like in H4. I never had much difficulty with that.
Who is online
Users browsing this forum: Bing [Bot] and 1 guest