Caravans in HOMM V, how?

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dragonfire
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Caravans in HOMM V, how?

Unread postby dragonfire » 23 Apr 2006, 09:22

I suggest many want the caravans as we know it from HOMM IV back.
A way to solve it could be following:
Castles have unlimited space for creatures, but only first row can join battle if castle is attacked.
This would bee a rather simple change and can be done easyli.

Any problems with this change??

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Ethric
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Unread postby Ethric » 23 Apr 2006, 12:00

Only actual problem I see is that I'm not sure you can put the value "unlimited" into a computerprogram. But that's easily remedied, all you really need is 1 slot for every creaturetype.

But alas, caravans is put in the lepercolony along with most stuff from H4.
Who the hell locks these things?
- Duke

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Thelonious
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Unread postby Thelonious » 23 Apr 2006, 12:53

No you can't put unlimited in a program, if you think clearly you'd need unlimitly long string of binairy bits which would really screw the computer up.

Anyways, I think if the amount of slots is 2x that of the creatures in the castle available in the castle for purcase should be more then enough. Make the second space a sort of garrison spot where the creatures will not participate in combat when the castle is attacked.
Grah!

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dragonfire
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Unread postby dragonfire » 23 Apr 2006, 13:01

Ethric wrote:Only actual problem I see is that I'm not sure you can put the value "unlimited" into a computerprogram. But that's easily remedied, all you really need is 1 slot for every creaturetype.
You are right that you only need one slot for every c-type.
The only problem as I see is what to happen with creatures on way to a castle taken by enemy.
Dismiss/go to enemy/to another castle/hide in the woods???

Its not a problem as long you have solutions, its just to choose.

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Ethric
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Unread postby Ethric » 23 Apr 2006, 13:01

But that would be a bit weird, come to think of it. If they're in the castle and not allowed to defend it I mean. Makes more sense to me when they arrive outside and you have to arrange which goes inside the castle and which doesn't, like in H4. I never had much difficulty with that.
Who the hell locks these things?
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dragonn
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Unread postby dragonn » 23 Apr 2006, 13:23

I thought there is an ability in H5 to summon your creatures from your town to your army. Am I right? It' quite similiar to caravans.

By the way, does anybody know if the units in neutral dwellings stay in them even if you don't buy them (you know they don't disappear at the begining of next week)?

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DaemianLucifer
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Unread postby DaemianLucifer » 23 Apr 2006, 13:28

Ethric wrote:But that would be a bit weird, come to think of it. If they're in the castle and not allowed to defend it I mean. Makes more sense to me when they arrive outside and you have to arrange which goes inside the castle and which doesn't, like in H4. I never had much difficulty with that.
If you had all your army slots full in HIV,you could still arange which creatures would go outside,and which are to be left to rot.I think that those creatures you didnt put on the map would simply dissappear for good,yet Im not sure.I know heroes could stay on caravan managment screen for ever.


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