MM 6/7/8 Total Remake

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
gargoyle
Lurker
Lurker
Posts: 1
Joined: 27 Dec 2010

Unread postby gargoyle » 02 May 2011, 17:57

vladimir-maestro wrote:New Temple of the Moon on Emerald Island
I hope it will be more detailed and much more interesting than the original one.
Now it is only 45k polygons.
Image
That image was deleted, care to fix it?

User avatar
vladimir-maestro
Genie
Genie
Posts: 1038
Joined: 19 Jun 2008

Unread postby vladimir-maestro » 17 May 2011, 12:11

gargoyle wrote:That image was deleted, care to fix it?
no.
1) i have removed my imageshack accout
2) i do not want to restore any my information on other resource
3) project is frozen so i do not see any reason to continue to work under temple
4) mine is too detailed! need to remade it in low poly + normal map
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

Demolish
Leprechaun
Leprechaun
Posts: 5
Joined: 14 Jul 2011

Unread postby Demolish » 15 Jul 2011, 15:25

hey abybody knows what decompilator did he use?

angel_death
Leprechaun
Leprechaun
Posts: 8
Joined: 25 Jan 2009

Unread postby angel_death » 15 Jul 2011, 15:55

Demolish wrote:hey abybody knows what decompilator did he use?
IDA Pro with HexRays

Demolish
Leprechaun
Leprechaun
Posts: 5
Joined: 14 Jul 2011

Unread postby Demolish » 15 Jul 2011, 22:00

I expected that it was HexRays cuz of sub_ and dword_
And my second question is it a dead project?

"* Strongly required C/C++ programmers with basic knowledge in assembler. " I think i can help some

x1diablo
Leprechaun
Leprechaun
Posts: 9
Joined: 08 Jan 2011

Unread postby x1diablo » 17 Jul 2011, 10:25

Demolish wrote:I expected that it was HexRays cuz of sub_ and dword_
And my second question is it a dead project?

"* Strongly required C/C++ programmers with basic knowledge in assembler. " I think i can help some
yes, but with a new hexrays, which released a few days ago this project have a chance to ressurrect ;)

User avatar
Constantine
Lurker
Lurker
Posts: 2
Joined: 15 Aug 2010

Unread postby Constantine » 23 Jul 2011, 08:56

damn, why all the good free projects out there should end like this?

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 15 Aug 2011, 08:13

Constantine
Because we do not get any help, obviously.
I personally was contributing more than a year on this project (working for 3 or more hours a day, 5 days a week).
The only guys who were actually helping on code are x1diablo, who contributed about as much time as i did (many great thanks to you, without you i'd have quitted long before), and Gloval.
But this is still too few to finish such large enterprise.

For me, no help/support is equal to no interest. And when there is no interest, why should I spend about quarter of my everyday life on it.
So it goes.

User avatar
StoneCold
Leprechaun
Leprechaun
Posts: 14
Joined: 15 Aug 2011

Unread postby StoneCold » 15 Aug 2011, 16:25

Nomad wrote:Constantine
Because we do not get any help, obviously.
I personally was contributing more than a year on this project (working for 3 or more hours a day, 5 days a week).
The only guys who were actually helping on code are x1diablo, who contributed about as much time as i did (many great thanks to you, without you i'd have quitted long before), and Gloval.
But this is still too few to finish such large enterprise.

For me, no help/support is equal to no interest. And when there is no interest, why should I spend about quarter of my everyday life on it.
So it goes.
It's called passion. You don't quit on your passion.

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 10 Jan 2012, 16:29

So.. it's been around two years since I made first attempts on this project.
For few month from now I continue the work.

Searching for people with experience in IDA.

New concepts: http://hostingkartinok.com/show-image.p ... c83d1e1498
Image

zipi
Peasant
Peasant
Posts: 50
Joined: 27 May 2008

Unread postby zipi » 11 Jan 2012, 11:21

Hey
Long time ago, i was planning something similiar, but I was on my own, so it didn't go far. PM me with details. I'm interested, and have plenty of free time nowadays.

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 11 Jan 2012, 13:50

zipi wrote:Hey
Long time ago, i was planning something similiar, but I was on my own, so it didn't go far. PM me with details. I'm interested, and have plenty of free time nowadays.
Done!

User avatar
MMXAlamar
Hunter
Hunter
Posts: 541
Joined: 14 Jan 2011
Location: USA

Unread postby MMXAlamar » 11 Jan 2012, 17:59

Welcome back Nomad!

Ck-NoSFeRaTU
Leprechaun
Leprechaun
Posts: 23
Joined: 22 Dec 2009
Location: Russia

Unread postby Ck-NoSFeRaTU » 13 Jan 2012, 23:34

Nomad wrote:So.. it's been around two years since I made first attempts on this project.
For few month from now I continue the work.
Thats great news ^_^ I hope you find team members and project will not be dropped again.

Demolish
Leprechaun
Leprechaun
Posts: 5
Joined: 14 Jul 2011

Unread postby Demolish » 20 Feb 2012, 00:29

* Strongly required C/C++ programmers with basic knowledge in assembler.
i know c++ and assembler basics, i have some experience with ida, but i dont know much about decompiling

User avatar
Echo
Demon
Demon
Posts: 342
Joined: 02 Aug 2012

Unread postby Echo » 03 Aug 2012, 11:46

So is this dead? Or not? I can't find the year when the posts were made, actually, so I have no idea if I can hope for a hiatus or not...

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 26 Sep 2012, 10:05

cleared.
Last edited by Nomad on 26 Oct 2012, 11:33, edited 1 time in total.

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 26 Oct 2012, 11:32

Currently working with a friend of GrayFace on the task. Turning out pretty nice, good and fast. C/C++ programmers ruired.

Ck-NoSFeRaTU
Leprechaun
Leprechaun
Posts: 23
Joined: 22 Dec 2009
Location: Russia

Unread postby Ck-NoSFeRaTU » 27 Oct 2012, 19:46

Greetings, Nomad. First of all, I'm really glad that you still interested in this project and trying to move it forward no matter what.

Can you please share more detail about current conception and state of the project. Much time passed and at least for me it is no clear what the project actually is nowadays.

Is this continuation of old reverse engineering project, recreation using some 3dparty engine from scratch, or something different?

Is the project still opensource and there are some public repository for anyone interested or the project completely goes to private?

Nomad
Pixie
Pixie
Posts: 131
Joined: 12 Apr 2010
Location: Kaliningrad, Russian Federation
Contact:

Unread postby Nomad » 02 Nov 2012, 12:01

Heya

>an you please share more detail about current conception and state of the project. Much time passed and at least for me it is no clear what the project actually is nowadays.
Since I realized how many people would be required to make a quality upgrade for this game, my goals are much more modest now:
1. Make reversed MM7 engine work, describe and document it as it is.
2. Provide quality modding API.
3. Adapt mm6 and mm8 resources to the engine, and make a "might and magic trilogy" like World of Xeen was made from two separate games.

>Is this continuation of old reverse engineering project, recreation using some 3dparty engine from scratch, or something different?
It is based on the old reverse, worked out in the IDA so code quality increaed and decompilation bugs decreased significantly, no unknown struct/classes left. But without any major midifications to the original engine.

>Is the project still opensource and there are some public repository for anyone interested or the project completely goes to private?
It is completely open, from fans for fans.
Atm project is versioned under Mercurial: https://www.assembla.com/code/might-and ... rial/nodes

Cheers


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 3 guests