MM8,5 - Echo of Destruction
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
actually they called "sprites" but nevermind - you can call them all way they are - images, renders, pictures...photos =)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Ha, I wish I knew that before I made it into my Heroes 1 & 2 resource editors.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
fixed problem of bigger monsters. new ones looks siilar size as ordinary mm8 monsters but still got +50-100% better quality.
due to different appearance new creatures got new abilities - so archer lizards now can shoot, warriors got stronger armor and witch doctors can cast spells and drain life (non completed ability)
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due to different appearance new creatures got new abilities - so archer lizards now can shoot, warriors got stronger armor and witch doctors can cast spells and drain life (non completed ability)
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You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
what's this?tolich wrote:They shoot in the vanilla version, didn't they?vladimir-maestro wrote:so archer lizards now can shoot
they can shoot in original mm8 but do this at 20% chance. now they got changed AI.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
more creatures updates:
bone, ghost, spectre dragons
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gorgons
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lizardwomen
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vampires
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ogres
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bone, ghost, spectre dragons
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gorgons
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lizardwomen
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vampires
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ogres
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You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
they drops nothing. i'm testing only sprites now and tracking "blending" edges.tolich wrote: P.S. Do these new ogres drop axes instead of swords?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
I liked the lizard people they way they were
.
And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
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And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
it won't be TCC remake. it will keep original base mm8 storyline but will be expanded as you thought. i can't promise you deepest dundeon but mike kienberger helps much with his editor and if there will be a possibility to create a dungeons - we will completly use it. now we can create only outdoor maps.Konfuzius wrote:I liked the lizard people they way they were.
And I'm a bit confused about this, is this a total conversion like TCC or more an expansion?
I always thought that mm8 itself was good, but only lacks more content like a longer story, more deeper conflicts (dark/light, dragon/warrior), a second promotion and mm6ish big high level dungeons.
unfortunatly it is impossible to add one more promotion of extra classes. the only thing we can do - change existing ones. classes are hardcoded in EXE file and even grayface got alot of trouble to pasre it.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
new tech demo
1\3 of all creatures are already remaded. also we got some interesting pearls... can you guess the "admiral nelson's" new look?
http://www.youtube.com/watch?v=K5nCkZOjMzo
1\3 of all creatures are already remaded. also we got some interesting pearls... can you guess the "admiral nelson's" new look?
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http://www.youtube.com/watch?v=K5nCkZOjMzo
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
monsters, foliage, spells, classes, skills, quests, locations etc.Coldy wrote:Wow this mod looks awesome. Best of luck with it and thanks for your time, much appreciated!![]()
I look forward trying it one day.
By the way are you planing on enhancing just the creatures or structures (temples, forts and houses) as well?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
unique look of unique bosses!
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now you will be able to see the boss in a crowd!
but not only appearance is unique! now bosses are really BOSSES - enhanced skills and stats, new abilities and spells. you will need more EXP and skills to be able to beat them up!
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now you will be able to see the boss in a crowd!
but not only appearance is unique! now bosses are really BOSSES - enhanced skills and stats, new abilities and spells. you will need more EXP and skills to be able to beat them up!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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