
now our MOD called "Echo of Destruction" and won't be completed with destruction of the Escaton's crystal.
Heroes will face aftershocks of the destruction that will echo over whole Planet and cause new cathaclisms never seen before by mortals eyes.
work in progress. i've done only with palm trees.BMJedi wrote:Is this something we can download and install, or is it a work in progress?
i've tried 512 textures but they looks very distortion, mm doesn't have any smoothing algorithms. so you could play only at acceleration with them + streached screen.unknownone wrote:Great!!!
the animation looks good! One thing: can't you make the animation so it doesn't appear as the same square is repeating everywere in the sea? Maybe having less marked borders or smoother animated transition
That's too bad. The problem with big mods is the extra content that comes mandatory and not everyone agrees with some changes. For example I don't like the photo-realistic buccaneers that IMO don't fit in the MM8 universe, where all the creatures have a cartoonish appearance.vladimir-maestro wrote:i'm afraid but 8,5 enhanced is a part of new mm8 mod.
Indeed.gunman wrote:That's too bad. The problem with big mods is the extra content that comes mandatory and not everyone agrees with some changes. For example I don't like the photo-realistic buccaneers that IMO don't fit in the MM8 universe, where all the creatures have a cartoonish appearance.vladimir-maestro wrote:i'm afraid but 8,5 enhanced is a part of new mm8 mod.
But if all extra content is optional and can be installed by components, then it is ok.
actually this "creature enhansment" based only on 1 TXT file only...so if you will replace it - you will get old one monsters...gunman wrote:
But if all extra content is optional and can be installed by components, then it is ok.
Not 'cartoonish'. It's actually closer to 'perfect render'. Cartoonish is WH2K/WoW/H5. The renders in HoMM3/MM7-8 are not hyperrealistic, but are made to look clean and aesthetic. See the portraits and you'll see that it looks just like real, but more perfect. Which then falls in Uncanny Valley that tells you that something's wrong there.gunman wrote:The problem with big mods is the extra content that comes mandatory and not everyone agrees with some changes. For example I don't like the photo-realistic buccaneers that IMO don't fit in the MM8 universe, where all the creatures have a cartoonish appearance.
Pretty much the opposite. Everything that could be automated was automated. For example, I made a program that names creature cadres properly and adds info about them into SFT.txt file, from which MMExtension makes dsft.bin binary file when the game is run.hatsforclowns wrote:Still, pretty damn good job! Especially considering it's probably mostly raw editing of the binary image file and disassembly.
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