Ubisoft have now officially announced what some fans have known <a href="/http://tieba.baidu.com/f?kz=965575255">for some time</a>: the final faction of <i>Heroes VI</i> is the <b>Sanctuary</b>.
With inspiration drawn from Eastern culture, the creatures bear strong resemblance with Chinese and Japanese elements; katanas, Chinese dragons, kimonos and water-based spirits. Fans have <a href="/viewtopic.php?t=11322">for some time</a> speculated on the possibility of a “naga town”, and it is indeed confirmed that two naga-like creatures will take their place in the Sanctuary town: one of them being the <b>Kensei</b>, which – unlike the female, more medusa-like creature – carries somewhat purer naga elements blended with samurai traits.
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https://www.celestialheavens.com/1299782463
Sanctuary Announced
Sanctuary Announced
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Sanctuary Announced
Interesting. It seems the fans' call for nagas has been heard.
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Sanctuary Announced
oh yes, since there's no academy in mmh6, sanctuary will definitely be my favorite faction 

Sanctuary Announced
Sounds and looks pretty ordinary.
Sanctuary Announced
Transcript from the video:
Erwan: "Welcome to Hashima, the Eight Petal Lotus, kingdom of the Naga, also known as the Sanctuary faction. It is the fifth, and final, warring nation in Might & Magic: Heroes VI.
The Nagas' creatures are already familiar to the Heroes series, but it's the first time they're unified as a faction. What the Sanctuary creatures have in common is their allegiance to Shalassa, the Dragon Goddess of Water, and their sworn fealty to the Eternal Empress, who is both the military and the spiritual head of the Naga society."
Kurt: "Think Japan, China, India, Thailand. The inspiration for the Naga came from Asia. They're amphibious creatures that live in and around water. They're striving for purity, and harmony. They strive for that inner peace, through the mastery of swordplay, and kung-fu. After a combat, you'll find them strolling around some cool lake, or a gentle stream, speaking to some water spirit, or in prayer to Shalassa, the Dragon Goddess of Water."
Erwan: "Irina is the elder daughter of Duke Slava Griffin, and she's the tomboy of the family. Instead of spending her waking hours in the castle's shrine or library, like her mother Cate or her younger sister Anastasya, she fell in with her rough-and-tumble half-brother Sandor. Betrothed to the vicious Duke Gerhart of the Wolf, she assaulted and injured him on their wedding night."
Kurt: "Irina's story starts in a dungeon. She runs into trouble with the Duke of Wolf. She probably would've rotted away in that cell if her brother Sandor hadn't broken her out. She escapes to the Jade Sea: there, she gets split up with Sandor - he runs off with the Orcs, but you already know that story - and she ends up in the kingdom of Hashima. She becomes this powerful Naga warlord. She hardens her heart, to turn it into a weapon to use against Gerhart, the Duke of Wolf."
Erwan: "The Naga strategy on the battlefield is to focus support on one Champion creature. and to limit the enemy's movement with various crowd-control abilities. Sanctuary creatures are deadly duelists, at their best when they focus on a single enemy. Balanced between offense and defense, they favor coordination and precision over brute strength. Their water-based magic provides them with various means to disrupt the enemy movement, and rearrange its placement on the battlefield. The faction ability, called Honor, grants them an all-purpose defensive blessing when they're engaged in a fair fight."
Erwan: "Welcome to Hashima, the Eight Petal Lotus, kingdom of the Naga, also known as the Sanctuary faction. It is the fifth, and final, warring nation in Might & Magic: Heroes VI.
The Nagas' creatures are already familiar to the Heroes series, but it's the first time they're unified as a faction. What the Sanctuary creatures have in common is their allegiance to Shalassa, the Dragon Goddess of Water, and their sworn fealty to the Eternal Empress, who is both the military and the spiritual head of the Naga society."
Kurt: "Think Japan, China, India, Thailand. The inspiration for the Naga came from Asia. They're amphibious creatures that live in and around water. They're striving for purity, and harmony. They strive for that inner peace, through the mastery of swordplay, and kung-fu. After a combat, you'll find them strolling around some cool lake, or a gentle stream, speaking to some water spirit, or in prayer to Shalassa, the Dragon Goddess of Water."
Erwan: "Irina is the elder daughter of Duke Slava Griffin, and she's the tomboy of the family. Instead of spending her waking hours in the castle's shrine or library, like her mother Cate or her younger sister Anastasya, she fell in with her rough-and-tumble half-brother Sandor. Betrothed to the vicious Duke Gerhart of the Wolf, she assaulted and injured him on their wedding night."
Kurt: "Irina's story starts in a dungeon. She runs into trouble with the Duke of Wolf. She probably would've rotted away in that cell if her brother Sandor hadn't broken her out. She escapes to the Jade Sea: there, she gets split up with Sandor - he runs off with the Orcs, but you already know that story - and she ends up in the kingdom of Hashima. She becomes this powerful Naga warlord. She hardens her heart, to turn it into a weapon to use against Gerhart, the Duke of Wolf."
Erwan: "The Naga strategy on the battlefield is to focus support on one Champion creature. and to limit the enemy's movement with various crowd-control abilities. Sanctuary creatures are deadly duelists, at their best when they focus on a single enemy. Balanced between offense and defense, they favor coordination and precision over brute strength. Their water-based magic provides them with various means to disrupt the enemy movement, and rearrange its placement on the battlefield. The faction ability, called Honor, grants them an all-purpose defensive blessing when they're engaged in a fair fight."
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Sanctuary Announced
So they nixed Academy? My excitement of Heroes VI just plummeted.
Sanctuary Announced
I wonder what happens to the Sanctuary in the story line, since it's not in H5. Maybe they were annihilated?
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
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Re: Sanctuary Announced
Maybe they left Ashan and went to Ashian?Kalah wrote:I wonder what happens to the Sanctuary in the story line, since it's not in H5. Maybe they were annihilated?

Infiltrator out.
Sanctuary Announced
I wonder what happens to the Sanctuary in the story line, since it's not in H5. Maybe they were annihilated?
Maybe they left Ashan and went to Ashian?
The other races discovered sushi.
Edited on Fri, Mar 11 2011, 16:42 by vicheron
Maybe they left Ashan and went to Ashian?

The other races discovered sushi.
Edited on Fri, Mar 11 2011, 16:42 by vicheron
Re: Sanctuary Announced
Those people called original lore messed up. Yeah, sure...Kalah wrote:I wonder what happens to the Sanctuary in the story line, since it's not in H5. Maybe they were annihilated?

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