Necropolis and green
Necropolis and green
I don't think it's fitting, as I see the undead more as drab and colourless, whereas shocking green is more fitting for a mutated mad scientist monsters faction. But they keep at it, so surely someone thinks its cool and awesome.
Who the hell locks these things?
- Duke
- Duke
Light green like sylvan faction certainly. Bright/poisonous mist green certainly not and fits necro perfectly to point its overused.Green is the color of life. Photosynthetic life more precisely.
You can check disciples for example for similar concept and it had very fitting necro image with green color(death unit for example)
- Gaidal Cain
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- Infiltrator
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If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.
To be blunt I answered no. Necropolis should use desaturated colors, and if there must be some kind of identifier maybe subtle traces of smoke around the more powerful units.
To be blunt I answered no. Necropolis should use desaturated colors, and if there must be some kind of identifier maybe subtle traces of smoke around the more powerful units.
Infiltrator out.
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It's not even green, it's neon green... it's like it's a bloody Pc case or a pimped out car...
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- TheUndeadKing
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QFT. The green lighting effects mostly appeared during attack and death animations (Hell, Disciples 2 even had pinkish purple, too!). Glowing ugly green 24/7 is one thing, temporarily having some not-so-flamboyant green effects is another.Infiltrator wrote:If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.
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