Necropolis and green

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Do you think the emphasis on strong variations on the colour green fits the Necropolis faction?

Yes
14
33%
No
24
57%
Don't care
4
10%
 
Total votes: 42

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Ethric
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Necropolis and green

Unread postby Ethric » 12 Feb 2011, 18:29

I don't think it's fitting, as I see the undead more as drab and colourless, whereas shocking green is more fitting for a mutated mad scientist monsters faction. But they keep at it, so surely someone thinks its cool and awesome.
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Neidhaart
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Unread postby Neidhaart » 12 Feb 2011, 18:35

I think green fits very well, since green is a color often associated with sickness, disease, plague and all that other nasty stuff usually resulting in death .
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Pitsu
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Unread postby Pitsu » 12 Feb 2011, 18:39

Green is the color of life. Photosynthetic life more precisely.
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Tress
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Unread postby Tress » 12 Feb 2011, 19:13

Green is the color of life. Photosynthetic life more precisely.
Light green like sylvan faction certainly. Bright/poisonous mist green certainly not and fits necro perfectly to point its overused.
You can check disciples for example for similar concept and it had very fitting necro image with green color(death unit for example)

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Avonu
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Unread postby Avonu » 12 Feb 2011, 19:37

Yes, in Disciples II it fit very well.
Besides, better green then pink.

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Unread postby Darkström » 12 Feb 2011, 20:30

A bit of green glow here and there gives a spooky feeling. But in H6 it's definitely overused.

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Corlagon
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Unread postby Corlagon » 12 Feb 2011, 20:30

I think the colour-coded factions in H6 are part of an attempt to improve accessibility, or something like that.

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Gaidal Cain
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Unread postby Gaidal Cain » 12 Feb 2011, 20:46

Enough with the green. I blame LoTR.
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Tress
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Unread postby Tress » 12 Feb 2011, 21:35

Enough with the green. I blame LoTR.
Disciples 2 and necrons were long before that

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Infiltrator
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Unread postby Infiltrator » 13 Feb 2011, 00:47

If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.

To be blunt I answered no. Necropolis should use desaturated colors, and if there must be some kind of identifier maybe subtle traces of smoke around the more powerful units.
Infiltrator out.

MattII
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Unread postby MattII » 13 Feb 2011, 05:49

No, green should be a rare (but not unused) colour, the main ones IMO should be black and grey.
Last edited by MattII on 13 Feb 2011, 23:51, edited 1 time in total.

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Unread postby mr.hackcrag » 13 Feb 2011, 07:05

I'm surprised the green necropolis idea survived beyond H5 because it seemed like an obviously ugly and mismatched idea back then, but I guess I should stop being surprised these days.

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Elvin
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Unread postby Elvin » 13 Feb 2011, 09:36

Green I like, strong variations of green not really.
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ThunderTitan
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Unread postby ThunderTitan » 13 Feb 2011, 15:00

It's not even green, it's neon green... it's like it's a bloody Pc case or a pimped out car...
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Mirez
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Unread postby Mirez » 13 Feb 2011, 16:38

I agree with TT, the whole idea of a green glow is fine, however they overdid it on some creatures, mainly the wraith.
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Unread postby sezerp » 13 Feb 2011, 19:25

Radioactive vampires that don't go "blaaah" ? Me say no.

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Unread postby mr.hackcrag » 13 Feb 2011, 20:26

I agree. These are the worst vampires of the homm series and they should just be called Necro Knights or something like that.

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TheUndeadKing
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Unread postby TheUndeadKing » 13 Feb 2011, 20:39

Infiltrator wrote:If the undead used the disciples 2 color pallete I would have had NOTHING against it. At least some of them were only glowing during an attack, which made it look better.
QFT. The green lighting effects mostly appeared during attack and death animations (Hell, Disciples 2 even had pinkish purple, too!). Glowing ugly green 24/7 is one thing, temporarily having some not-so-flamboyant green effects is another.
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Tress
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Unread postby Tress » 13 Feb 2011, 20:55

temporarily having some not-so-flamboyant green effects is another.
Sure D2 had none of those, oh wait..
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Unread postby Infiltrator » 13 Feb 2011, 21:12

Archlich was exactly the unit I had in mind. The actual unit on the combat screen was very subtle until it started attacking.
Infiltrator out.


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