Buglist
AI sometimes opens Pandora's Boxes sometimes not, even if they are empty.
"Rage against the system, the system, what kills the human spirit."
- Qurqirish Dragon
- Genie
- Posts: 1011
- Joined: 06 Jan 2006
- Location: Flying the skies of Ohlam
If you are talking about the original ballistics skill, then the control makes it more likely to hit where you want it to- never a guarantee, but it is more accurate. Also, you get extra shots with the catapult at advanced level.Variol wrote:It would be nice to fix the "ballistics" skill as well. What's the point of being able to control it, if it never hits where you want it to??
If you are talking about any of the existing war machines scripts, which alter the skill, then which one is not working as described? Or was this a request, and not a bug report?
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
I hated that as well. It's the only part of HoMM 3 that I hate. It messes up your battle plan BIG TIME.Variol wrote:It would be nice to fix the "ballistics" skill as well. What's the point of being able to control it, if it never hits where you want it to??
You can either agree with me, or be wrong...
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Clone bug:
1) casting berserk on clone crash the game
2) Casting clone when the targeted creature is surrounded from every adjacent hexes will kill the creature
3) Automatic clones will hidden other creatures in same circumstances, so you will not be able to attack with them, except quick combat.
Sorceress bug:
With its initial ability not removed (mass clone) any creature in the corner squares of the battle field when targeted will crash the game, because its clone will go outside the screen.
Ressurect bug:
If the targeted creature has the ability of healing it will freeze when its turn.
Often when AI cast ressurect, the same freeze thing happens, the creature gets its turn ad infinitum and does not move anymore.
Dispel bug:
If more than 3 enchanted spells are on the creature, casting dispel from the AI side will make the game crash in more than half of battles.
Recurrent events:
If you enable a customized battle setup at x/y/z after killing that neutral stack it will be enabled again if your or any AI hero is standing on that square but will be now part of the army of that hero.
1) casting berserk on clone crash the game
2) Casting clone when the targeted creature is surrounded from every adjacent hexes will kill the creature
3) Automatic clones will hidden other creatures in same circumstances, so you will not be able to attack with them, except quick combat.
Sorceress bug:
With its initial ability not removed (mass clone) any creature in the corner squares of the battle field when targeted will crash the game, because its clone will go outside the screen.
Ressurect bug:
If the targeted creature has the ability of healing it will freeze when its turn.
Often when AI cast ressurect, the same freeze thing happens, the creature gets its turn ad infinitum and does not move anymore.
Dispel bug:
If more than 3 enchanted spells are on the creature, casting dispel from the AI side will make the game crash in more than half of battles.
Recurrent events:
If you enable a customized battle setup at x/y/z after killing that neutral stack it will be enabled again if your or any AI hero is standing on that square but will be now part of the army of that hero.
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
Important!!:If you have placed a custom artraits.txt inside your data folder and run WoG, the new artifacts either they won't be placeable(magic wand, gold tower arrow&crimson shield of retrubition, and their have as descriptions either nothing(a blank text) or ''this artifact is a kick-ass'') or they will force the game to crash. H3WMAPED may no work too if you have artrait in data folder.
And the kick ass was written by NWC
And the kick ass was written by NWC
The following code:
!?CM5;
!!UN:P905/?y1;
!!IF:M^error flag:%Y1^;
!!FU:E;
will generate erm error message ONLY at first click after mapstart, but
!?CM5;
!!FU:E;
will not. A second CM5 trigger in the same erm file will run propely, so it occurs only with the first trigger.
Therefore it's adviseable to use
!?CM5;
!!UN:P905/0;
Test system was Ubuntu Linux 8.10, Wine 1.1.13 running in WinXP mode, WoG 3.58f +script update on H3 Complete (english version).
Please, anybody with "real" windows could check it?
!?CM5;
!!UN:P905/?y1;
!!IF:M^error flag:%Y1^;
!!FU:E;
will generate erm error message ONLY at first click after mapstart, but
!?CM5;
!!FU:E;
will not. A second CM5 trigger in the same erm file will run propely, so it occurs only with the first trigger.
Therefore it's adviseable to use
!?CM5;
!!UN:P905/0;
Test system was Ubuntu Linux 8.10, Wine 1.1.13 running in WinXP mode, WoG 3.58f +script update on H3 Complete (english version).
Please, anybody with "real" windows could check it?
Is the following true?
Did anyone try the HENCHMEN option? It is super cheap if you pick a ghost as your henchmen. The henchmen should only be one creature but the ghost ability allows you to have a horde of advanced level creatures.
"We made it!"
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Not really true (if I understand the reported issue correctly). At least in my version - 3.58f+ScriptUpdate - The Ghost hanchman may grow during a battle, but it loses all HP/size bonuses at the end of the battle (nothing is carried over, except the regular bonus of any hanchman).
So yeah, you can say that we can exploit a bit the creature ability for the duration of 1 battle, but then again, it's one of the weakest creatures I could think of choosing as hanchman, so I don't think it needs any further tweaking.
So yeah, you can say that we can exploit a bit the creature ability for the duration of 1 battle, but then again, it's one of the weakest creatures I could think of choosing as hanchman, so I don't think it needs any further tweaking.
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein
'Science without religion is lame, religion without science is blind' - same guy
'Science without religion is lame, religion without science is blind' - same guy
- emrysblack
- Peasant
- Posts: 50
- Joined: 02 Apr 2006
I'm not sure if this is the place to post this, but I've found a problem with first aid tents. It is impossible to do anything besides heal or skip tents action (hero cannot cast spell, cannot retreat, or surrender while it is first aid tent's turn)
This is present in unwogified maps with all scripts turned off. Has anyone else noticed this?
This is present in unwogified maps with all scripts turned off. Has anyone else noticed this?
@emrysblack
Yes, but very long time ago. It was 2005 I think. Later I didn't encounter it.
Yes, but very long time ago. It was 2005 I think. Later I didn't encounter it.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- emrysblack
- Peasant
- Posts: 50
- Joined: 02 Apr 2006
Really. It sounded off with something. Don't remember with what, maybe that I enabled some scripts or did some minor wogification in the end. Try it.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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