Unread postby Zenofex » 07 Oct 2010, 12:09
DO NOTs:
- Do not release the game before it's as bug-free as possible. The initial version of HoMM V was next to unplayable;
- Do no make Sylvan-like factions with almost no weaknesses / too many advantages compared to the other, this is spoiling the multiplayer games by making one or more faction "excludable" due to obvious overpowering;
- Do not leave the map-making work to the community, the initial release should have enough maps to keep the player occupied at least until several times this amount of fan-made maps is available on-line;
- Do not ignore the importance of the details when creating the gaming world, they are what make one game more or less charming.
DOs:
- Do provide each faction with functionally new creatures (i.e. - creatures that serve a new role on the battlefield, not a giant lightning rod with no melee penalty, which however is not called Titan);
- Do add a RMG with the initial version of the game if this won't increase the development time too much;
- Do make the factions as unique as possible without limiting their strategical and tactical behaviour to "only suitable for offence", "only suitable for spell-casting", etc., like certain factions in HoMM V.
- Do focus on the music, it is indeed very significant part of the game atmosphere. Good music is more important than eye-candies.
Beware Kreegans bearing gifts.