It is not graphics that lags gameplay. It is poorly designed AI that takes ages in its turn. Maps like warlords are simply impossible to play. Course game engine lags if you take too big scale and look at 45 degree angle, but generally on mid level pc you can play comfortably as far as it's graphic wise. KB is ALOT more demanding on resources.My main wish is that they dumb down the graphics and other drap, so the game runs fast.
Heroes 6 wishlist (draft)
- Thelonious
- Round Table Knight
- Posts: 1336
- Joined: 06 Jan 2006
- Location: right behind the next one
Why? I see no reason. Why should there be a 'good - evil' 'order - chaos' etc etc axis? Why can't it just be 5 factions who just can't get along? It doesnt have to be all black and white you know...King Imp wrote:We need a minimum of 6 factions to start, not 5 like we've been hearing.
I just feel that there needs to be an even amount so each faction has another to directly oppose them.
I just hope that when they do do 5 factions, they do them properly. And when they do make this game, they make it a nice game with an original story line. Oh and it wouldn't hurt if the editor is good as well. And if the AI is fast yet good. But perhaps I'm hoping for to much?
Grah!
Agreed, 'good' and 'evil' are old and tired ideas that ought to have been dropped long ago. If I really want angels I want them to be at least slightly Knight Templars, and make Nagas Xenophobes, and Elves Well Intentioned Extremists. on the counter, make the 'evil' races less evil, like making the Necropolis True Markists and Necropolis Amoral Scientists.
Necromancers in ubi universe are already in very gray area rather than homm3 style evil. Apart from fact that they fill that race with cliche evil necromancers(Markal), race itself is portrayed as a race that operates on higher level than rest. And Have faction is shown as "order rather than good", and TOE avenging angel units, and fallen knight perks makes faction much less one sided.make the 'evil' races less evil, like making the Necropolis True Markists and Necropolis Amoral Scientists.
I don't mind some "pure good" and "pure evil" factions and ideologies, but I want their alignment to be intelligently explained. I detest these marginal categories, but I can tolerate them in the fantasy worlds in case they can justify their existence with some clever arguments. The current practice however is the bad guys to be some "Killkillkillkillbloodbloodrampagerevengedeathblooooooood!!!!" idiots which differ too little from a random frenzied animal (and a pack of rabid wolves aren't the most interesting antagonists, you know); and the good guys to be some "For the empire!; For the clan!; For the fluffy kittens!; insert random "For something trivial" clones, which overwhelm the evil with bravery and togetherness (and with the evil being almost always intellectually retarded, that's not hard at all). This is NOT what a "good" or "evil" faction should look like.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Oh, i almost forgot: MAKE TITANS HAVE THE SAME HEALTH AS THE BLACK DRAGON AGAIN... and give them more the 5 shots... kthnx.
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"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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