![Image](http://vcmi.eu/logo.png)
Introduction
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. We are hoping to support mods and new towns already made by fans, but abandoned because of game code limitations.
VCMI is fan-made open-source project in progress. It already allows support for new mods, higher resolutions and extended engine limits. VCMI is not standalone product, it requires original game. VCMI can be installed either on Shadow of Death, Wake of Gods or ERA versions.
Download latest release: VCMI 0.95
![Image](http://i118.photobucket.com/albums/o102/DjFaust/VCMI/vcmi-hires-menu.png)
Support
The community working on project is open and seeks for your help or advice. If you are interested in game modding, know C++ or just have a good idea - don't hesitate. Every contribution is welcome.
See here how you can help VCMI grow!
For testers:
- Download latest VCMI and extract it to your game root folder
- Play the game, test different conditions and options, make screenshots and save logs
- Report bugs via Mantis bugtracker
For C++ programmers:
- Ask one of project leaders for application and libraries
- Download and build VCMI sources, as described here.
- Submit patch with your code changes for review
For artists and modders
- Create stuff!
- Share your projects and ideas
- Find people interested to help you
- Best mods will be hosted on our server and available instantly via Mod Manager!
List of available mods
![Image](http://i118.photobucket.com/albums/o102/DjFaust/VCMI/WarofTheMighty4factions_mini_zps197fc822.png)
Project progress
Features implemented so far:
- Support for all RoE, AB, SoD and WoG maps of any size
- Videos, sounds and music
- All gameplay mechanics
- All game objects, artifacts, skills but some spells
- Commanders, stack experience, creature artifacts
- Battle and adventure AI
- Hotseat
- Campaigns (0.95)
- Linux, OSX and Android support
NEW: Support for 32-bit graphics
NEW: Higher resolutions
NEW: Battle queue
NEW: Multiple autosaves
NEW: Extended creature window
NEW: Adding unlimited number of new creatures, towns and artifacts
NEW: Network Mod Manager (0.94)
List of handled game objects
Current version 0.95 (1st March):
- Campaigns are fully playable
- Improved AI with fuzzy logic
- Working Android port
Possible features for version 0.96:
- More useful RMG
- More polished mechanics
- Modding system extensions
Planned features for the final release:
- Standalone, full and working release
- Full game options menu
- Advanced AI
- Cheat-proof Multiplayer
- Simulateneous turns
- Python scripts
- Anything we didn't add yet
Further development:
- ERM script support
- Map editor
- Most popular wogifications reworked
- Full mod support
![Image](http://i118.photobucket.com/albums/o102/DjFaust/VCMI/HotaArts_zpsb6614154.png)
Manual (always up to date)
VCMI Wiki
Changelog
License
Authors
Thanks for everyone who helped us with testing and improving VCMI.