Official VCMI project thread
Official VCMI project thread
Introduction
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. We are hoping to support mods and new towns already made by fans, but abandoned because of game code limitations.
VCMI is fan-made open-source project in progress. It already allows support for new mods, higher resolutions and extended engine limits. VCMI is not standalone product, it requires original game. VCMI can be installed either on Shadow of Death, Wake of Gods or ERA versions.
Download latest release: VCMI 0.95
Support
The community working on project is open and seeks for your help or advice. If you are interested in game modding, know C++ or just have a good idea - don't hesitate. Every contribution is welcome.
See here how you can help VCMI grow!
For testers:
- Download latest VCMI and extract it to your game root folder
- Play the game, test different conditions and options, make screenshots and save logs
- Report bugs via Mantis bugtracker
For C++ programmers:
- Ask one of project leaders for application and libraries
- Download and build VCMI sources, as described here.
- Submit patch with your code changes for review
For artists and modders
- Create stuff!
- Share your projects and ideas
- Find people interested to help you
- Best mods will be hosted on our server and available instantly via Mod Manager!
List of available mods
Project progress
Features implemented so far:
- Support for all RoE, AB, SoD and WoG maps of any size
- Videos, sounds and music
- All gameplay mechanics
- All game objects, artifacts, skills but some spells
- Commanders, stack experience, creature artifacts
- Battle and adventure AI
- Hotseat
- Campaigns (0.95)
- Linux, OSX and Android support
NEW: Support for 32-bit graphics
NEW: Higher resolutions
NEW: Battle queue
NEW: Multiple autosaves
NEW: Extended creature window
NEW: Adding unlimited number of new creatures, towns and artifacts
NEW: Network Mod Manager (0.94)
List of handled game objects
Current version 0.95 (1st March):
- Campaigns are fully playable
- Improved AI with fuzzy logic
- Working Android port
Possible features for version 0.96:
- More useful RMG
- More polished mechanics
- Modding system extensions
Planned features for the final release:
- Standalone, full and working release
- Full game options menu
- Advanced AI
- Cheat-proof Multiplayer
- Simulateneous turns
- Python scripts
- Anything we didn't add yet
Further development:
- ERM script support
- Map editor
- Most popular wogifications reworked
- Full mod support
Manual (always up to date)
VCMI Wiki
Changelog
License
Authors
Thanks for everyone who helped us with testing and improving VCMI.
Last edited by Warmonger on 02 Mar 2014, 17:55, edited 22 times in total.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
The problem about battles is that there are actually no images to cover the space. And of course zooming bitmaps makes no sense, the only option would be to remake all the graphics.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
These images have some perspective and do not seem loopable (for sure not vertically), however you may try.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Yes, I believe I've seen somewhere a proposal of enriching the battle screen in higher resolutions with side panels that can be used for displaying hero/creatures/machines info (the kind that we get now if we r-click or hover over items in battle):Warmonger wrote:The problem about battles is that there are actually no images to cover the space. And of course zooming bitmaps makes no sense, the only option would be to remake all the graphics.
- left panel could display info about our hero and the active creature in our army
- right panel could display info about the enemy hero and we hover over (with the purpose of attacking or not)
- bottom panel allowing maybe more than just 2 lines of battle log
(all these would save us a load of clicks during battles; it may also mean moving the creature cards which are now opening above the battlefield to the side)
But that brings up a sensitive point: the current team of programmers works "full time" to recreate the original H3. And to avoid having the project delayed, that gives them little time to work on implementing all the creative suggestions they receive. So what we perhaps hope the most, is that more C++ programmers and graphics experts will show their interest in this project, to help implementing all these cool features, thanks to the new possibilities offered by this new (open source) project.
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein
'Science without religion is lame, religion without science is blind' - same guy
'Science without religion is lame, religion without science is blind' - same guy
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
Cool! I haven't found how to turn on new features though.
Here are some bugs:
Shadow isn't drown where there is shadow+selection color
Next Hero button selects only heroes that don't have moving points
Monsters don't attack when you move close to them
When one monster kills another the count of monsters doesn't disappear for some time.
It seems morale in battle is drown somewhere on the creature, not over it.
Choosing attack side in the battle is inconvenient. I prefer the usual Heroes system.
Start a map with Castle town and all buildings in it including the Grail. Right-click some building, like the Grail, and while the message is shown move the mouse off the building. With high probability you won't be able to click on Castle building after that. If you are, do the trick again. Here is autosave with such Castle town: http://sites.google.com/site/sergroj/news/vcmisave.rar
Here are some bugs:
Shadow isn't drown where there is shadow+selection color
Next Hero button selects only heroes that don't have moving points
Monsters don't attack when you move close to them
When one monster kills another the count of monsters doesn't disappear for some time.
It seems morale in battle is drown somewhere on the creature, not over it.
Choosing attack side in the battle is inconvenient. I prefer the usual Heroes system.
Start a map with Castle town and all buildings in it including the Grail. Right-click some building, like the Grail, and while the message is shown move the mouse off the building. With high probability you won't be able to click on Castle building after that. If you are, do the trick again. Here is autosave with such Castle town: http://sites.google.com/site/sergroj/news/vcmisave.rar
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
How about the link in above post?I haven't found how to turn on new features though.
As to bugs, go >>>>Here
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
What link?Warmonger wrote:How about the link in above post?I haven't found how to turn on new features though.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
I can post an answer many times, but you could read it at least once.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Warmonger wrote:How about the link in above post?I haven't found how to turn on new features though.
As to bugs, go >>>>Here
GrayFace wrote:What link?Warmonger wrote:How about the link in above post?I haven't found how to turn on new features though.
Warmonger wrote:I can post an answer many times, but you could read it at least once.
I feel like the first contact between WoG 3.59 team and VCMI team is unfriendly.
I could not find that link neither. Isn't it a better way just to link a second time (if the user could not find) than asking him to read "better" which can be somehow unfriendly...I doubt GrayFace can't read.
Nope, still no battle queue.Warmonger wrote:I can post an answer many times, but you could read it at least once.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Ok, my fault. Just press 'Q' during batle to show it.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- Supreme Archangel
- Leprechaun
- Posts: 19
- Joined: 06 Jan 2006
There are 2 ways:
1. The safe, but temporary way: when VCMI_Client is in the Main Menu, type Resolution in the Console, and then you choose (option) 3.
2. The permanent way: go to the game files, in the Config folder, and open Settings.txt for editing. Read the first 2 lines carefully then go to the 6th line and replace "resolution=800x600" with "resolution=1024x768"
1. The safe, but temporary way: when VCMI_Client is in the Main Menu, type Resolution in the Console, and then you choose (option) 3.
2. The permanent way: go to the game files, in the Config folder, and open Settings.txt for editing. Read the first 2 lines carefully then go to the 6th line and replace "resolution=800x600" with "resolution=1024x768"
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein
'Science without religion is lame, religion without science is blind' - same guy
'Science without religion is lame, religion without science is blind' - same guy
Teaser!
0.74 is sheduled at October 1st, but the amount of new content will be significant:
-1440x900 (below) and 1280x960 resolutions
-town sieges
-creature banks
-basic adventure AI
-combined artifacts
-necromancy
-extended stats cap for heroes
-custom game icon
And much more.
Stay tuned.
0.74 is sheduled at October 1st, but the amount of new content will be significant:
-1440x900 (below) and 1280x960 resolutions
-town sieges
-creature banks
-basic adventure AI
-combined artifacts
-necromancy
-extended stats cap for heroes
-custom game icon
And much more.
Stay tuned.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
Development version 0.73c
Contains all main features 0.74 should have, although some of them may not work completely and correctly. Meant for testers, by 1st October all new features will be tested and fixed.
Adventure AI is disabled.
Contains all main features 0.74 should have, although some of them may not work completely and correctly. Meant for testers, by 1st October all new features will be tested and fixed.
Adventure AI is disabled.
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
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