Hi,
I'm attempting to play Heroes II with a friend over WAN, yet after the initial phase of "Waiting for players" and subsequently accepting my friend, both games are unresponsive and the host machine claims "Error sending data to client!" and the client a similiar message.
I discovered that the game uses UDP 2000, strictly, and have configured as such on both network's NAT -- I have also monitored network traffic and can detect no packet loss (by comparison of sent/recv).
Any ideas?
Cheers,
Matt.
[ Heroes II ] TCP/IP multiplayer
Hmm, unfortunately IPX isn't an option for WAN -- and I doubt a 1996 game would enable protocol tunneling.
What confuses me is that there is absolutely no communication issue, so I feel there must be an actual problem with the game itself; are there any patches for the game? (I have version 1.0)
"TCP/IP" is simply referring to the IP protocol suite, which comprises numerous protocols (including UDP)
What confuses me is that there is absolutely no communication issue, so I feel there must be an actual problem with the game itself; are there any patches for the game? (I have version 1.0)
"TCP/IP" is simply referring to the IP protocol suite, which comprises numerous protocols (including UDP)
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
Hi all. I plated HoMM 2 with a friend of mine, and the game works just perfect. We have golden edition, and have even a chat!!!
It's just fantastic to remember all memory back on the oldies .... the music is....no need to mention.
Also, being a toh player we both were on hamachi, but we introduced the IP and joined the game....(me or him)
It's just fantastic to remember all memory back on the oldies .... the music is....no need to mention.
Also, being a toh player we both were on hamachi, but we introduced the IP and joined the game....(me or him)
Re: [ Heroes II ] TCP/IP multiplayer
1. must be equal versions of hmm2 on bothMatt.J wrote:Hi,
I'm attempting to play Heroes II with a friend over WAN, yet after the initial phase of "Waiting for players" and subsequently accepting my friend, both games are unresponsive and the host machine claims "Error sending data to client!" and the client a similiar message.
I discovered that the game uses UDP 2000, strictly, and have configured as such on both network's NAT -- I have also monitored network traffic and can detect no packet loss (by comparison of sent/recv).
Any ideas?
Cheers,
Matt.
2. firewall or antivirus sytem could influence
3. try to play with another player
4. I and our portal users work with hamachi widely...without troubles..sometime we have about 30 players in our tournaments.
we can try to check your connect together- mail me or knock by ICQ
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