You can't possibly depend on a 2% skill. Heck sometimes I wait on an 8% skill and it's not offered till lvl 15..
@godlyatheist
Then pick logs faster
![tongue :tongue:](/forums/images/smilies/tongue.gif)
Picking up logs early is irrelevant if the game simply does not want to give me snatch after the pre-requisite are met. It's like you have a 2% chance to meet the requirement for (insert perk) and on top of that you have a 2% chance of it showing up after getting the pre-req. Make it so the same basic perk cannot be offered more than 3 levels in a row, why should I be forced to take the catapault 10 levels in a row as a war machinist??Elvin wrote:@godlyatheist
Then pick logs fasterSeriously in almost any map I can get lvl 15+ on week 2, if the map ends week 4-6 and the map has enough goodies what more can you ask for?
You seem to be confused between skills and abilities. The 2% number for Ranger applies only to the chance of being offered War Machine as a *new* skill. You can do something about improving those odds, but not much.Grumpy Old Wizard wrote:You do have better odds at advancing in some skills than others depending on what faction you are playing.
Yeah, what's up with that 10% chance of racial skill? You are never offered a racial skill as a new skill. I don't know why it's included in that table. Is it there just so that the total adds up to 100?Asheera wrote:But even if you have absolutely no skills at all other than the racial, it will still be increased to 2.22% (because the racial has a 10% chance)
I know it's not a big difference but I just had to correct the 2% stuff
Yesdanhvo wrote:Is it there just so that the total adds up to 100?
What about defense? Not a good pick?Elvin wrote: Dunno, so many options really. Att, enlight, light, leadership, luck are all viable choices...
Enlightment gives you stats, which is always good. If you have heroes that start with it, you get more exp = more level = even more stats. Intelligence allows to spam triple/rain of expensive high level spell. The perk that gives you +10% chance crit on avenger is good late game.Wolfsburg wrote:What about defense? Not a good pick?Elvin wrote: Dunno, so many options really. Att, enlight, light, leadership, luck are all viable choices...
And can you explain a bit better how come enlightenment be of any use to rangers?
(And you know me well enough to assume I want to know those answers for PvP purposes)
Enlightenment is a universally overpowered skill. It's not a bad idea to take it regardless of what faction you are, unless you're playing a very quick map.Wolfsburg wrote: What about defense? Not a good pick?
And can you explain a bit better how come enlightenment be of any use to rangers?
(And you know me well enough to assume I want to know those answers for PvP purposes)
Shouldn't it be 0.75? (you actually counted with +4 defense?)blizzardboy wrote:With the +5 defense from enlightenment, it would bring the bring the damage multiplier down to 0.80.
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