![rofl :rofl:](/forums/images/smilies/rofl.gif)
But no matter if how bad some names may turn out to be, we can look back and see that NO heroes game had all creature names fitting perfectly as they should have been.
![wink ;)](/forums/images/smilies/wink.gif)
Minotaur--->Minotaur Guard would work even better. I don't really see the need for the Slave part. I mean the upgraded ones aren't free, are they.Orfinn wrote:As said the names are not yet final and yes Minotaur Slave--->Minotaur Guard was a fitting choice.Darkstroem wrote:Minotaur Slave / Guard was good. Don't know why they had to change the name.
You're right. Only small and weak units are ever used as slaves, and the strong ones are killed on birth. Or not.LordHoborgXVII wrote:Why are such big and strong creatures slaves? It doesn't make any sense.
This comes as a valid point when you have like a dozen kings for one faction.But hudreds or even thousands?There never were those many kings on the whole earth,let alone in just one country.LordHoborgXVII wrote: And Having lots of kings is NOT in fact as silly as people think it is. In bygone days even small pieces of land were ruled by so-called Kings, and when several of these swore fealty to a greater King they would actually go and fight personally. The King of Scotland, the King of Ireland, the King of Cumberalnd, and people of that sort would all ride personally in the army of a great king of Britain, for instance. With the whole nationalism thing that began to occur king became a title reserved solely for the ruler of a country, but before that there were plenty of little kings running around
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