theLuckyDragon wrote:I didn't find them on MapHaven. But how are they, compared to the WoG version? Not as complex, I presume?
Obviously, the H2 editor was much less complex (although, that wasn't necessarily a bad thing all the time) than the H3 editor. Plus the H3 version was made with WoG so we (and by we, I mean Fnord, who actually did all the scripting) were able to do much more esoteric stuff than if we had just had the H3 editor alone. Therefore you'll find that the H3 versions of the map(s) have much more story development (although the core story is still the same) and also many more quests.
That being said, while we have tried to preserve the difficulty of the maps in the H3 version (particularly of THUNK), I still think the H2 maps are superior as far as plain-old battle maps are concerned. Of course that might just be because you don't have all the story text to distract you. (Also as you know the H2 and H3 AIs are very different, so the maps also play very differently, despite both of them being fairly difficult).
edit: No, wait, I did find them. But they're for The Price of Loyalty and I don't have it.
Ah... that was the first expansion, right? Hm, I made about 23 H2 maps... I don't know how many of them required the various expansions, though.
P.S. I started with Last Hope again. I got rid of Red and somehow incapacitated Orange (the Thieve's Guild kept showing that he had no hero), but after that Green overwhelmed me. Darn. I guess you-- I mean Corribus
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won't be regaining his kingdom anytime soon on my computer!
That's ok - I'll live.
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"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman