Changes into last Equilibris Mod(testing purpose for now)
You shouldn't confine voting time. I was active but haven't noticed it until now.Omega wrote:The Vote Poll was just for 30 days and thank you all for cooperation.
It seems that some players want some changes in economy.
Want new changes that are just for testing purpose, contact: Omega or BAD23ro for now. My friend's name still will be a secret.
I am not for increasing income. Playing with increased income for me will be even more not chalinging considering weak AI
H4 rules above ALL
Taodor wrote: You shouldn't confine voting time. I was active but haven't noticed it until now.
I am not for increasing income. Playing with increased income for me will be even more not chalinging considering weak AI
1500 gold is for all, including AI. Isn't our fault that AI is poor, but if want, we can try in next updates to give AI some boost if we can find a way(I won't promise anything).
Last edited by Omega on 14 Jul 2009, 00:38, edited 1 time in total.
I had forgotten about this topic, but as GOW said you have to consider how these types of changes will affect maps that were balanced by their creators. Besides scripts can easily be written to control the amount of gold a city gives. In one of my maps I placed a city solely for its caravan. I disabled all of the buildings except the caravan which it started with, but the city would of course still give the owner 500 gold. I just added a script that took 500 gold everyday they owned that town. It ran without alerting the player it was happening other than the mayor tellling them there was a 500/day fee for using the town. So the overall result was a town that did not generate income. That type of script can easily be modified to give/take any amount of gold. Therefore there is no need for this ability as it can be scripted.
Mala Ipsa Nova
Excellent points indeed. Existing maps and easy implementation by means of scripting make any change undesirable.jeff wrote:...you have to consider how these types of changes will affect maps that were balanced by their creators. Besides scripts can easily be written to control the amount of gold a city gives.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
And that's fine, but I think Dali's point here is while adding this type of feature is fine, let's concentrate on adding things scripting can't.BAD23ro wrote:With all the respect Dalai, there is people that enjoy these changes, so I will help Omega even only 10% of the players request some new changes.Dalai wrote:
Excellent points indeed. Existing maps and easy implementation by means of scripting make any change undesirable.
I haven't played Heroes IV in the last 2 years and I have experience with this game, even won maps in Championships, so, maybe you have a point with scripting, but look at Poll
I hope you’re not offended by the criticisms, there was no ill will intended, I just wish with your and your friends talents that you work on new capabilities that scripting can't accomplish.BAD23ro wrote: I don't care anymore about Heroes IV, I'll just create tutorials and mods if are requests. If I'll play again a map for Heroes IV, will be in tournaments or single maps where AI cheating, otherwise is a joke.
Mala Ipsa Nova
Sorry just misinterpreted the tone of that last sentence, when I reread it I realized that.BAD23ro wrote:Why to be upset?jeff wrote: I hope you’re not offended by the criticisms, there was no ill will intended, I just wish with your and your friends talents that you work on new capabilities that scripting can't accomplish.
Mala Ipsa Nova
I think I'm in that 10% than. I agree that it's easy to give 500 gold/day, but doing it for every map it can be annoying, plus I don't like changeing the maps I play.BAD23ro wrote:...so I will help Omega even only 10% of the players request some new changes. .
For AI, isn't there a way to make AI to cheat?
"Rage against the system, the system, what kills the human spirit."
We all have right in our way, so don't apologyzejeff wrote:
Sorry just misinterpreted the tone of that last sentence, when I reread it I realized that.
Anyway, I got mails and requests to make 4000 gold and I refused and never we will do that(1250-1500 seems reasonable).
Some players use random maps . Don't forget that
For now, only using scripting.Muszka wrote: For AI, isn't there a way to make AI to cheat?
Even you give gold, resources, armies every day, the AI is poor on Champion. He doens't know to build mines, to use potion of immortality(just one forced from start) and the heroes will die fast and an army without a hero is useless against a big fight.
Anyway, an AI with level 40 from start is a good opponent , but that isn't the right way to play.
Last edited by BAD23ro on 30 Dec 2007, 18:35, edited 1 time in total.
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I meant that. But somehow, to be in everymap, without putting there individually. Something like in WoG.BAD23ro wrote:For now, only using scripting.Muszka wrote: For AI, isn't there a way to make AI to cheat?
Even you give gold, resources, armies every day, the AI is poor on Champion.
It doesn't have to be 40 lvl. It could be less, let's say 5 on S maps, 8 on M maps, 11 on L and 14 on XL maps. It would do something for the start.BAD23ro wrote:Anyway, an AI with level 40 from start is a good opponent , but that isn't the right way to play.
"Rage against the system, the system, what kills the human spirit."
It's your choice. All I said it's not the change worth making efforts. Because it's easy to do in other way and it brings more harm than use.BAD23ro wrote:With all the respect Dalai, there is people that enjoy these changes, so I will help Omega even only 10% of the players request some new changes.
And still no experience in multiplayer? That's sad.I haven't played Heroes IV in the last 2 years and I have experience with this game, even won maps in Championships, so, maybe you have a point with scripting, but look at Poll
Try making poll like "Do you want Sony to send everybody a new laptop once a year?" Do you really think it would be right to do what poll says?
Yep. That's it.I don't care anymore about Heroes IV
Playing against human is very different. Making changes based on singleplayer experience like driving a car by fuel indicator only.I'll just create tutorials and mods if are requests. If I'll play again a map for Heroes IV, will be in tournaments or single maps where AI cheating, otherwise is a joke.
Lack of money is not the game design flaw. It's an advantage you fail to see. If every player had plenty of money it would ruin half of diversity. Player has to make less choice decisions. New skill OR two 3-rd level units? Why bother, I take both. You have 1 possible outcome instead of 4. For EVERY choice.
Second reason - rate of return for every investment in the game. All rates are close to each other, with only exception of peasant. We changed the peasant to correct this. Now you offer to dramatically increase rate of return for City Hall. Why is City Hall any better than Treasury, for example? Town Hall? Peasant again?
Just because you can't make choice and you want it all? Choose lesser difficulty then. Or it's not cool to win on less than impossible?
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
:)
It's been a long time since last update and all I hear you is talking, we can't provide tools, we can't teach...this is ********...Dalai wrote: All I said it's not the change worth making efforts. Because it's easy to do in other way and it brings more harm than use.
So, I don't care what you say because you just taked in the last 1 year...
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