wow, new appreciation for the Haven
wow, new appreciation for the Haven
dam, Expert Dark Magic, Fallen Knight, Vampirism on a large stack of Vindicators . i mean how often do they NOT kill at least 1 unit to activate Cleave. if your using Laszlo even better .
i don't know i seems to spend more time focusing on using Dark Magic as a Knight more than Light. if your lucky you can even grab Puppet Master out of the mage guild.
i don't know i seems to spend more time focusing on using Dark Magic as a Knight more than Light. if your lucky you can even grab Puppet Master out of the mage guild.
- Wulfstan8182
- Conscript
- Posts: 220
- Joined: 27 Oct 2007
- Location: The Heroes Round Table
cool, so, what's your point? oh, you want to start a discussion.
yeah, i agree, if you focus on dark in haven than you are just gonna own everyone. i think Nival should've done a better job in that so if you have light you are waaaay more powerful than if you have dark. i mean come on, they are supposed to be the good guys.
yeah, i agree, if you focus on dark in haven than you are just gonna own everyone. i think Nival should've done a better job in that so if you have light you are waaaay more powerful than if you have dark. i mean come on, they are supposed to be the good guys.
<--- You're the guy hanged if you ever dare to touch my blacksmith!
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
I think Suleman will like thissmith-b-d wrote:...only for the cookies.The Mad Dragon wrote:Even good guys go to the dark side.
Anyway, just play some of Timothy Duncan's maps, and you can just conclude yourself, how good are the good guys.
And for topic? I would rather say Klaus + Vampirism.
"Rage against the system, the system, what kills the human spirit."
oh how i love the people here LOLWulfstan8182 wrote:cool, so, what's your point? oh, you want to start a discussion.
yeah, i agree, if you focus on dark in haven than you are just gonna own everyone. i think Nival should've done a better job in that so if you have light you are waaaay more powerful than if you have dark. i mean come on, they are supposed to be the good guys.
but yeah you pick up Fallen Knight and Twilight you got yourself a pretty impressive buff to your Spellpower for Dark Magic. and if you got Leadership who cares about that measly -1 to your troop morale for it. i mean dam Mass Haste your guys and Mass Slow theirs, that combined with using a might based hero, you got yourself an ass kicker there.
i mean it seems for the most part the Haven units lack any super neato abilities other than the ability to stomp a hole in people.
-
- Peasant
- Posts: 55
- Joined: 22 Dec 2007
- Wulfstan8182
- Conscript
- Posts: 220
- Joined: 27 Oct 2007
- Location: The Heroes Round Table
Leded wrote: but yeah you pick up Fallen Knight and Twilight you got yourself a pretty impressive buff to your Spellpower for Dark Magic. and if you got Leadership who cares about that measly -1 to your troop morale for it. i mean dam Mass Haste your guys and Mass Slow theirs, that combined with using a might based hero, you got yourself an ass kicker there.
i mean it seems for the most part the Haven units lack any super neato abilities other than the ability to stomp a hole in people.
100% agreed
<--- You're the guy hanged if you ever dare to touch my blacksmith!
- Wulfstan8182
- Conscript
- Posts: 220
- Joined: 27 Oct 2007
- Location: The Heroes Round Table
oh yeah Cleave is super bad ass. seems as the new upgrades abilities are more geared towards a strong offense. Cleave vs. Shield Bash though, one adds more damage one prevents damage from being done to you. even the angels one can res your units the other can dish out some punishment to enemies. almost seems as they did a more creative job on the haven units lol.
some of the necro's new ones (skeleton warriors are really old ones but you get it) Skeleton Archers vs. Skeleton Warriors..... while i like the idea of having a nice horde of melee units, i still the think the archers are more effective if you can keep them protected. i kind of thought that stank to start with anyways before the warriors. i mean you upgrade a unit it should never "lose" abilities, i mean wtf they went from a melee unit to a range unit then they tac on the "melee penalty"?
i think the necro units have alot of lack luster abilities, cept for incorporeal which i think is super badass . i never minded that though, because you could build up a massive army of em.
they never really tweaked em like they did now, but then again i don't think multiplayer for this game was really got much attention until at least heroes4. i think when the first game came out people might have still been saying "what the F is the internet?!" still Heroes 1 had an interesting look... a tad "cartoon'y" but it was fun. but i suppose the driving force for game balancing has always been multiplayer. i mean if an overpowered unit or faction can help you kill the comp better.... is anyone really gonna complain?
dam i still remember when Sandro was a Warlock... and there were no necromancers.... and wtf minotaurs used to be warlock heroes what the crap happened!? now they are slaves? i thought they were badass now i feel bad playing the warlocks now cause the minotaurs don't get the respect they deserve!!! lol.
i still want them to bring back might or magic heroes for each faction some day lol
Haven: Knights or Clerics!
Necropolis: Necromancers or Death Knights!
Stronghold: Barbarians or Battle Mages!
and so on, i forgot alot of the others.
although i did like Heroes3 better than 4... 4 just seemed like a good idea gone bad.
some of the necro's new ones (skeleton warriors are really old ones but you get it) Skeleton Archers vs. Skeleton Warriors..... while i like the idea of having a nice horde of melee units, i still the think the archers are more effective if you can keep them protected. i kind of thought that stank to start with anyways before the warriors. i mean you upgrade a unit it should never "lose" abilities, i mean wtf they went from a melee unit to a range unit then they tac on the "melee penalty"?
i think the necro units have alot of lack luster abilities, cept for incorporeal which i think is super badass . i never minded that though, because you could build up a massive army of em.
they never really tweaked em like they did now, but then again i don't think multiplayer for this game was really got much attention until at least heroes4. i think when the first game came out people might have still been saying "what the F is the internet?!" still Heroes 1 had an interesting look... a tad "cartoon'y" but it was fun. but i suppose the driving force for game balancing has always been multiplayer. i mean if an overpowered unit or faction can help you kill the comp better.... is anyone really gonna complain?
dam i still remember when Sandro was a Warlock... and there were no necromancers.... and wtf minotaurs used to be warlock heroes what the crap happened!? now they are slaves? i thought they were badass now i feel bad playing the warlocks now cause the minotaurs don't get the respect they deserve!!! lol.
i still want them to bring back might or magic heroes for each faction some day lol
Haven: Knights or Clerics!
Necropolis: Necromancers or Death Knights!
Stronghold: Barbarians or Battle Mages!
and so on, i forgot alot of the others.
although i did like Heroes3 better than 4... 4 just seemed like a good idea gone bad.
Cleave is bad ass...nothing to say.
But dont u think that shield other+bash is even more bad ass?
I mean...u need 10 squires and u'r whole army has -50% dmg from ranged...
Same with skeletons.Shiled other too imba....skeleten archers behind skeleten warriors...brilliant!
However i still prefer Brutes-more defence,Paladins-they can remove curses and heal my angels.And they still do a damn lot of dmg!!
Also,i prefer archangels...just because they are pretty ^^
But dont u think that shield other+bash is even more bad ass?
I mean...u need 10 squires and u'r whole army has -50% dmg from ranged...
Same with skeletons.Shiled other too imba....skeleten archers behind skeleten warriors...brilliant!
However i still prefer Brutes-more defence,Paladins-they can remove curses and heal my angels.And they still do a damn lot of dmg!!
Also,i prefer archangels...just because they are pretty ^^
Dont angry the banana!
- Wulfstan8182
- Conscript
- Posts: 220
- Joined: 27 Oct 2007
- Location: The Heroes Round Table
sorry, might be mostly my fault on that one, i actually will talk like this irl, running one topic into another lol.Wulfstan8182 wrote:we're off topic guys! this thread is about haven being bad ass(i love these words!) when they have expert dark and dark knight. this thread isn't a TotE discussion!(although that would be fun too )
I just couldn't resist: look at my signature.Elvin wrote:Don't spoil their fun
"Rage against the system, the system, what kills the human spirit."
Who is online
Users browsing this forum: Bing [Bot], Majestic-12 [Bot] and 1 guest