Gemma's Fortune topic?
- Milla aka. the Slayer
- Round Table Hero
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- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
Gemma's Fortune topic?
Hi
I was wondering if anyone have played the map for H4 called Gemma's Fortune? It's in the maptesting section at the main page.
It's a bit rough still but I really enjoyed the map and was just wondering if anyone have seen a section/topic here in the forums where it might've been discussed?
Searching doesn't help. And I really wanna know if it'll be finished or not.
Thanks
I was wondering if anyone have played the map for H4 called Gemma's Fortune? It's in the maptesting section at the main page.
It's a bit rough still but I really enjoyed the map and was just wondering if anyone have seen a section/topic here in the forums where it might've been discussed?
Searching doesn't help. And I really wanna know if it'll be finished or not.
Thanks
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
Bring me something like Draconic and I'll really appreciate it!
Anyways, Gemma's Fortune was a pretty decent map, the only thing that I didn't like about it was that the entire campaign wasn't that lengthy and there just weren't enough quests to keep my busy. Furthermore, I think it needed a better storyline, something perhaps along the lines of Gauldoth Half-Dead's campaign. It might also have been better if it involved some kind of a backstory and contained a lot of Tree of Knowledges so that your main hero could get up to level 70. But maybe I'm just a little bit too harsh on the mapmaker because the maps that I made sucked.
I am currently working on a better map, but I understand that it is hard to create a good map with good gammeplay and storyline.
Anyways, Gemma's Fortune was a pretty decent map, the only thing that I didn't like about it was that the entire campaign wasn't that lengthy and there just weren't enough quests to keep my busy. Furthermore, I think it needed a better storyline, something perhaps along the lines of Gauldoth Half-Dead's campaign. It might also have been better if it involved some kind of a backstory and contained a lot of Tree of Knowledges so that your main hero could get up to level 70. But maybe I'm just a little bit too harsh on the mapmaker because the maps that I made sucked.
I am currently working on a better map, but I understand that it is hard to create a good map with good gammeplay and storyline.
In the diameter of the Universe, we are but a single flame. To say that we're insignificant is to give us....too little credit. But if the universe chooses you to be part of its plans, then you better let go because it makes it more fun when you don't know what's about to happen next!
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
Yep, mostly a decent map but I think it could be great. The decoration is uninspired to say the least and the story could be followed a bit more but in general it was a good map me thinks
However, I can't seem to cross over to the next map in the campaign. What do I do?
I never managed that
However, I can't seem to cross over to the next map in the campaign. What do I do?
It's not that hard really, it's just very time consuming and then you have to have it done before you get sick with itI am currently working on a better map, but I understand that it is hard to create a good map with good gammeplay and storyline.
I never managed that
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
I am aware of that. I just happen to discuss the map with someone else that played itMetathron wrote:Keep in mind that it is in the maptesting section and is therefore a work in progress.
I have been unable to find a specific topic made for this campaign. I tried emailing the mapmaker but got a delivery status notification saying the email couldn't be delivered. So really, I can't get in touch with him/her or point him/her to this thread.
I just wondered if anyone had seen a specific topic for this campaign.
Anyhelp on how to get to the next map in the campaign?
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
Koni has spent ages corresponding with me via email about Gemma and has made extensive suggestions and criticisms. The final "final" version is just about ready now, but I made a couple of changes in the opening scenario so am still testing that.
When Koni returns from holiday, he is aiming to produce a WoW version in German. I hope to be able to submit my finished version some time later this week.
For the person who was unable to progress from one scenario to the next, I have no ideas: it's never happened to me or to Koni, so I don't know what could have gone wrong.
For those who wanted a better story/map: my apologies, but this is my first attempt at producing a map at all. I hadn't played H4 for a year; I went back and replayed all the campaigns and scenarios and finally looked at the Editor. I had looked at it before, but because my Mac version comes with no documentation whatsoever, I gave up. This time, I stuck with it and am very grateful for all the help I received in this forum and the Mapmakers forum.
I started some months ago on a new map, but what I have realised during the production of Gemma is that the first priority is not so much a pretty map, but a good story. Still, it's hard to draw the line: I know that with some of the maps that come with the game, I get bored with the storyline and just press <Return> without reading. Indeed, I did that a bit with my own game, which is how so many spelling errors crept in (now, hopefully, corrected).
I don't know how other mapmakers work, but my approach has been to get a basic map up and working and to gradually add "pretties" later. The hard bits for me are the scripting and checking that items really are accessible.
When Koni returns from holiday, he is aiming to produce a WoW version in German. I hope to be able to submit my finished version some time later this week.
For the person who was unable to progress from one scenario to the next, I have no ideas: it's never happened to me or to Koni, so I don't know what could have gone wrong.
For those who wanted a better story/map: my apologies, but this is my first attempt at producing a map at all. I hadn't played H4 for a year; I went back and replayed all the campaigns and scenarios and finally looked at the Editor. I had looked at it before, but because my Mac version comes with no documentation whatsoever, I gave up. This time, I stuck with it and am very grateful for all the help I received in this forum and the Mapmakers forum.
I started some months ago on a new map, but what I have realised during the production of Gemma is that the first priority is not so much a pretty map, but a good story. Still, it's hard to draw the line: I know that with some of the maps that come with the game, I get bored with the storyline and just press <Return> without reading. Indeed, I did that a bit with my own game, which is how so many spelling errors crept in (now, hopefully, corrected).
I don't know how other mapmakers work, but my approach has been to get a basic map up and working and to gradually add "pretties" later. The hard bits for me are the scripting and checking that items really are accessible.
RobB
- Milla aka. the Slayer
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I was a tester for the earliest version. My comments and reports can be found in official topic:
viewtopic.php?t=6628&postdays=0&postorder=asc&start=0
viewtopic.php?t=6628&postdays=0&postorder=asc&start=0
I am back and ready to... ready to... post things.
I must say, RobB's campaign is really a fine work and I enjoyed the love(ly) story so much, that I decided to translate it into German and to combine all the texts into a phantastic storybook. Testing of all 5 scenarios is nearly finished and the campaign should be ready for Uploading in the mapscorner at the end of the week (as Rob said already) There are no problems changing from one Map to the others. And you will enjoy it, too, although the fighting maybe not so challenging. Keep patient, all H4-fans! Thanks to RobB for this lovely work!!
you know love stories are good but they just aren't epic enough i think! elwin and shaera was epic because it involved that extra storyline "touch" to it and the maps were all interesting and adequate! Keep up the good work though.
In the diameter of the Universe, we are but a single flame. To say that we're insignificant is to give us....too little credit. But if the universe chooses you to be part of its plans, then you better let go because it makes it more fun when you don't know what's about to happen next!
I never had a problem with moving onto the 2nd scenario (since the very 'old' version from the maptesting section). You only have to return to the starting town with Gemma AND Atholl in the same army. But should you return by town portal-spell, you have to move the army some steps backwards and enter the town once more, because yo have to trigger a placed event in front of the town.Milla aka. the Slayer wrote:It's a great map, you should really keep working on it
It's just sad that I can't move on to the next sceario
- Milla aka. the Slayer
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- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
Yes, I figured that out pretty fast actually. Sometimes I realize things after I've posted a message about it
I'm halfway through the second scenario but now I'll have to start all over because of the newest version. It's killing me...Hihi...I'm not much of a replay fan. But the newest version is always the coolest I guess. And since I am sending comments I should play the new version soon.
And I used a Summon Ship spell and simply sailed home
I'm halfway through the second scenario but now I'll have to start all over because of the newest version. It's killing me...Hihi...I'm not much of a replay fan. But the newest version is always the coolest I guess. And since I am sending comments I should play the new version soon.
And I used a Summon Ship spell and simply sailed home
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
But make sure that you really start the NEWEST version. I think it still isn't in the maptesting section, yet.Milla aka. the Slayer wrote:...but now I'll have to start all over because of the newest version. It's killing me...
And since I am sending comments I should play the new version soon.
And I used a Summon Ship spell and simply sailed home
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
It's great that Milla and Koni are playing this all the way through for me. I am doing the same, so eventually, I hope to be able to present a thoroughly test campaign to Celestial Heavens.
I think I've stated before that I am carer for my 96 year old mother and that doesn't give me many hours for game playing, so it won't be posted for a couple of weeks yet. No doubt, it would also go quicker if I could resist fiddling and tweaking.
To the people who wanted a more challenging game: sorry, but I stated at the outset that I don't like hard games - I'm much more interested in the maps themselves. Still, for the new campaign that is partly mapped, but mostly in my head, I realise I am going to have to work harder on the storyline.
I think I've stated before that I am carer for my 96 year old mother and that doesn't give me many hours for game playing, so it won't be posted for a couple of weeks yet. No doubt, it would also go quicker if I could resist fiddling and tweaking.
To the people who wanted a more challenging game: sorry, but I stated at the outset that I don't like hard games - I'm much more interested in the maps themselves. Still, for the new campaign that is partly mapped, but mostly in my head, I realise I am going to have to work harder on the storyline.
RobB
First, this is my first map, what I played, with the intention of testing. (I don't know how to do it)
I really don't have many things to say. Those few:
1) I've seen a few wandering heroes with no or a few creatures with no owner. They were no threat at all. I saw no reason in them. Maybe their owner was not changed?
2) In the 4th map, at the split, you must not slip. Your heroes can fight one by one the enemy. I think that was intended, and I liked it. (only mentioned 'cos of the text shown in the begining of map.)
3) the whole campaign is a bit empty (the maps).
But none of these is mistake. Especially at a first map.
Generally I liked the map, although it's easy. I played at Expert, still it was too easy, but I enjoyed it.
Finally I say that only needs 'coloring'.
I really don't have many things to say. Those few:
1) I've seen a few wandering heroes with no or a few creatures with no owner. They were no threat at all. I saw no reason in them. Maybe their owner was not changed?
2) In the 4th map, at the split, you must not slip. Your heroes can fight one by one the enemy. I think that was intended, and I liked it. (only mentioned 'cos of the text shown in the begining of map.)
3) the whole campaign is a bit empty (the maps).
But none of these is mistake. Especially at a first map.
Generally I liked the map, although it's easy. I played at Expert, still it was too easy, but I enjoyed it.
Finally I say that only needs 'coloring'.
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