Capturing Gorgons

Comments about the Pictures of the Day.
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Elvin
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Unread postby Elvin » 28 Oct 2007, 23:27

So many hours well spent :)
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winterfate
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Unread postby winterfate » 29 Oct 2007, 01:55

:D

Indeed. Not to mention, my beloved Jenova...destroyer of Impossible AI's all around Antagarich. :)

Anyways...can't the Gorgons move forward, then down past the skeleton?
(If not, then someone is about to win with 23 wimpy troops...:devious:)
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Elvin
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Unread postby Elvin » 29 Oct 2007, 02:01

Back then I had won similar fights :) As long as the opponent's mana is over and his archers gone it's not hard to win in a castle.
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agni77
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Capturing Gorgons

Unread postby agni77 » 29 Oct 2007, 13:26

brings back memories, for sure.

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Unread postby Bandobras Took » 29 Oct 2007, 13:50

winterfate wrote: Anyways...can't the Gorgons move forward, then down past the skeleton?
(If not, then someone is about to win with 23 wimpy troops...:devious:)
Though it doesn't look like it, the Gorgons are blocked from forward movement by the bottom rock formation.
Far too many people speak their minds without first verifying the quality of their source material.

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 29 Oct 2007, 21:51

ThunderTitan wrote:I hated that they simplified sieges in H4... the shooting towers where cool though.
I agree. But I really enjoy buying a citadel and a castle in H5 due to what it does for me when my town is being sieged. In H4 citadel and castle were just things I bought cause I had too much money, wanted the city to look prettier and because it was simply necessary to get certain creatures.
Other than that it seemed almost a complete waste. In H5 (and seing from the picture I assume in H3 as well) it's just really worth buying :)
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okrane
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Unread postby okrane » 30 Oct 2007, 00:13

No way. Heroes 4 Castles were brillant

I mean, in H3&5 those towers start to matter less and less when dealing with large armies. In H4 they never lost their value.
Have you ever tried Cyclops on one of the defending towers?

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Unread postby ByteBandit » 30 Oct 2007, 01:33

Wall proportional relationships between walls and creatures were never on my mind so much as where I was going to move my troops to enter the shattered part of the wall. Gotta feel sorry for the Hero with the Gorgons to get beat like that though. Or possibly retreat and try it again.

Side Note: I have recently been playing H4 for the first time and I will say I love town seiges in H3 more that H4. More options to get to your opponent in H3. IMO.

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Unread postby asandir » 30 Oct 2007, 02:59

I agree BB, while defending in H4 is cool, attacking can suck big time, which is strategic I know, but not so much fun
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Capturing Gorgons

Unread postby darknessfood » 30 Oct 2007, 09:35

LOL, nice picture hahah***
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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 30 Oct 2007, 20:06

okrane wrote:No way. Heroes 4 Castles were brillant

I mean, in H3&5 those towers start to matter less and less when dealing with large armies. In H4 they never lost their value.
Have you ever tried Cyclops on one of the defending towers?
Unfortunately mostly on the attacking side ;) But yes, they're priceless. I don't mind the towers in H4 I just think they're not as valuable as towers in H5. It's not men I have payed for so I don't lose them and it's a one time payment for the fortification. Also they stick around for a large part of the siege ;)
H4 defending in general was great cause you could stall for ever and ever but at the same time I thought my creatures were way too vulneral when they were placed on the towers.
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Unread postby ThunderTitan » 30 Oct 2007, 21:06

You need to play more H5... the towers are only useful in the beginning... when the armies are big enough they're just an annoyance if you haven't got good sieging skills/units.
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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 30 Oct 2007, 22:14

So a couple of catapult shots and they're out? :D
Maybe I do need to play more H5 8| I could call in sick tomorrow or explain my good reason for not coming to work :D
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Unread postby ThunderTitan » 30 Oct 2007, 22:21

If you're lucky it's just 1 shot... or if you have the right skills it is 1 shot.
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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 30 Oct 2007, 22:22

Good to know :)
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Capturing Gorgons

Unread postby CloudRiderX » 31 Oct 2007, 00:05

"I don't play H3 anyway."



I'll pretend I didn't hear that, Milla. If that's the case, you should start playing H3.



Now.



Right now.



It's good for you.



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Unread postby ByteBandit » 31 Oct 2007, 00:15

CloudRider X is right Milla. It's just not right to dis H3 if you have'nt played it. There are just too many options for both sides during Castle seiges in H3. More so than in H4. It seems in H4, everything relies on what happens once the town door is broke apart to me. In relative time speaking, by the time I have the door open to a town in H4, I have already done a bunch of damage to my opponents' troops in H3 and getting ready for my closing blows. I now know this to be true.
But, yes, defending a town in H4 is much greater than in H3. (But in H4 you can't break walls, sniff, sniff)

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Unread postby ThunderTitan » 31 Oct 2007, 20:20

I was thinking of a compromise once where you get 2 auto-towers with the first two wall upgrades and then 1-2 climbable towers with the next upgrade... you also get destroyable walls and gate, with Catapults for walls and units for the gate, but more then just 3 hits... start at 2 for basic and end up at 5-6 at max wall lvl. No Ballistas as items, but Ammo Carts can be bought and they up your shots to 2/3x.
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