Hi,
One frustrating thing is how on normal the a.i. always retreats and on hard never.
Mistweaver and other's have been saying this is very easy to change. I'd rather not muck around in the data files myself though I could if someone explained how and where...and what text editor they use.
Moddable? There hasn't really been any satisfying explanation of using mods with 2.1.
Mod Request:changing retreat percentages!
- PhoenixReborn
- Round Table Hero
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- Joined: 24 May 2006
- Location: US
- Apocalypse
- Conscript
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- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- Apocalypse
- Conscript
- Posts: 242
- Joined: 17 Mar 2007
Oh man, you don't have to open the .pak file with a text editor
The .pak file is just a .zip file (contains multiple files compressed). Open it with a program like WinZip or WinRar.
Then search for a file that handles the retreat... I don't know if it can be done, as I said, but try looking in the GameMechanics folder, then the RPGStats sub-folder and open the DefaultStats.xdb file with a text editor. You'll find some interesting things in there
The .pak file is just a .zip file (contains multiple files compressed). Open it with a program like WinZip or WinRar.
Then search for a file that handles the retreat... I don't know if it can be done, as I said, but try looking in the GameMechanics folder, then the RPGStats sub-folder and open the DefaultStats.xdb file with a text editor. You'll find some interesting things in there
Hide, listen, watch, learn… And when the time is right, strike from the shadow.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- Apocalypse
- Conscript
- Posts: 242
- Joined: 17 Mar 2007
It's not really necessary to create a .pak file (.zip) for a mod to work. You can also place the file outside in the correct folders in the data folder. For example: Heroes V directory/data/GameMechanics/RPGStats and place your modified DefaultStats.xdb file there. The game will read it instead of the one from the .pak (if HoF hasn't disabled modding...)
The other way is to create a .zip file having only the folders GameMechanics/RPGStats/ and the (modified) DefaultStats.xdb file in there. Then rename this zip file to whatever you want, with a .pak extension, and place it in data folder. The game will read the newest pak (by the Windows date), that means the pak you just created.
However, I heard in HoF mods don't work anymore
The other way is to create a .zip file having only the folders GameMechanics/RPGStats/ and the (modified) DefaultStats.xdb file in there. Then rename this zip file to whatever you want, with a .pak extension, and place it in data folder. The game will read the newest pak (by the Windows date), that means the pak you just created.
However, I heard in HoF mods don't work anymore
Hide, listen, watch, learn… And when the time is right, strike from the shadow.
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