Yurian Stonebow wrote:In Heroes IV we have an extra unit on the battlefield, The Hero. These Hero-Units are quite capable of destroying entire armies all by themselves, often with such a power that having regular units in your army is not needed anymore. My question is, what is all this? Gods of Might and Magic?
The idea of a single hero soundly defeating Dozens of Dragons is absurd. Really. In my opinon, having the hero directly taking part in combat was one of the most unbalancing decisions ever made by the late 3DO. This is what ruined the entire balance of HoMM IV. There is no effective counterforce to the Hero-God tactics*.
The hero unit is one of the best aspects of Heroes IV. Why did they remain in the shadows casting spells whenever their first unit had a go? Why were they immortal (as long as they had creatures)? Why weren't they able to join another hero and combine their efforts to your ultimate victory? Weren't they more godly before?
While being very powerful in late game, heroes do have drawbacks: they have limited slots for abilities (will you take Scouting or Nobility over Tactics or Magic?), they need to get lots of experience before they reach "godly" strength and they fill one spot in your army (which could be used with other creatures).
And there are some strategies against all-powerful heroes: they have only limited retaliation (strike them with bandits - cannon fodder - before hitting with dragons); try magic - I hear it does wonders!; or get some powerful heroes yourself.
Omega wrote:@ Yurian Stonebow
I'm agree with you for 2 reasons and those changes can be made.
First reason is that AI cant use those at all. Only once per battle and thats just because Equilibris Team forced AI to use(Equilibris Team did a good thing).
Second reason is that makes the game very absurd.
Well, I propose 3 things:
1. Potion of Imortality to have a price around 3000-5000 gold per bottle;
2. Potion of Immortality to be cast only before of battle and the price to remain the same;
3. Remove Potion of Immortality, but heroes to gain more hp per level. Instead of 10, I suggest around 15-20.
Please post some ideas
1- The price increase would only limit the amount of potions in the early game (when it is most needed). In late game, I usually have tons of gold - I can buy as much as I want.
2- Those who have Guardian Angel spell or Divine Intervention spell would have an unfair advantage, as they are able to cast those spells as much as they like. Even Angels would be a lot more valuable.
3- I wouldn't disable Potions of Immortality. That would make some campaigns very difficult (if not impossible - think of Waerjack) and no one would be able to train new heroes in middle-to-late game - "strike that wimp asap!".
I believe the problem resides in the [lack of] AI. But it is really hard to change it.