New Spells, anyone?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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winterfate
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Unread postby winterfate » 17 Apr 2007, 00:20

@okrane: Here you go okrane. :)

The mod website: http://gotp.celestialheavens.com

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You have to register to even be able to see the individual sub-forums, but it is worth it. You get an insider look at the progress of the mod, and can contribute to it too :D).

On that note, anyone who wants to contribute to the mod should go...ideas are always welcome. :D

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OliverFA
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Unread postby OliverFA » 17 Apr 2007, 11:46

Certainly, the added spells was something much more needed than the alternative upgrades. I'd rather prefer that they implemented just some additional upgrades in the chaotic style the we all like and devoted more time to create even more spells.

It would be nice if they added so many spells that we could have again the classical 5-4-3-2-1 mague guilds line up.

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watcher83
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Unread postby watcher83 » 17 Apr 2007, 12:17

I'd like to see the martyr spell as a lv3 light magic from homm4.
(very useful to protect creatures with low hp but high damage)
Where exactly does the rainbow end?

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Orfinn
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Unread postby Orfinn » 17 Apr 2007, 12:38

Blade Barrier? The summon school already has Fire Wall, which would seem the same unless Blade Barrier is actually a physical barrier that prevents enemies from passing and damages anything that strikes it. If it has lots of hit points it could be useful, otherwise not.
It wouldnt be the same, the blade barrier should not even be passable to go through.

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Apocalypse
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Unread postby Apocalypse » 17 Apr 2007, 12:55

Btw, why Destructive (my favorite magic school - guess why ;) ) has only one new spell? :( While summon has three :disagree:
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Omega_Destroyer
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Unread postby Omega_Destroyer » 17 Apr 2007, 13:49

I'm sure there will be more spells than just those.
And the chickens. Those damn chickens.

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Unread postby Tristan-IJB » 17 Apr 2007, 14:04

Ya5MieL wrote:I dont think that is possible.
You could mod for example clerics to have vampirism in their spell book, but its effect doesn't exist in the code so the spell wouldn't be usable.

I think there are only pictures, id and descriptions of spells included in HoF, but they are not done code-wise at all.
As far as I know divine vengeance works and can be modded.

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Apocalypse
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Unread postby Apocalypse » 17 Apr 2007, 14:13

I'm sure there will be more spells than just those.
Yeah well, I knew that :D
I just want more info Nival! :(
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Unread postby Darkstroem » 17 Apr 2007, 15:03

Blade Barrier will be great for defending archers! :)

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Omega_Destroyer
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Unread postby Omega_Destroyer » 18 Apr 2007, 18:38

Indeed.

I'd like to see a return of the Death Ripple spell, or even better, Death Wave. I know the game already has Curse of the Netherworld, but it just seems worthless as a level 5 spell.
And the chickens. Those damn chickens.

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Unread postby watcher83 » 05 May 2007, 15:14

if there will be sorrow I think there will also be mirth
Where exactly does the rainbow end?

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PhoenixReborn
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Unread postby PhoenixReborn » 16 May 2007, 14:06

The new Sylvan druid unit has a spell stoneskin. It must be different from endurance.

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aaelgr
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Unread postby aaelgr » 16 May 2007, 14:54

Something reminiscent of Cure from Heroes 3 would be really handy (not necessarily with the dispelling part as well). Then you'd be able to choose who gets healed without having War Machines. Master of Blessings could give you Mass Cure.
Raising skeletons from dead units (or having more summonable creatures in general) would be quite good too...

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Unread postby Mirez » 16 May 2007, 18:05

well I know stoneskin is back in tha house ;)
treants are dendrosexual 0_o

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Unread postby Gaidal Cain » 16 May 2007, 18:55

PhoenixReborn wrote:The new Sylvan druid unit has a spell stoneskin. It must be different from endurance.
Or it's just typical Ubival forgot-we-had-a-new-unnecessary-name-for-every-spell-that-even-we-ourselves-forgets-half-the-time-ishness.
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Ya5MieL
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Unread postby Ya5MieL » 18 May 2007, 02:21

Gaidal Cain wrote:
PhoenixReborn wrote:The new Sylvan druid unit has a spell stoneskin. It must be different from endurance.
Or it's just typical Ubival forgot-we-had-a-new-unnecessary-name-for-every-spell-that-even-we-ourselves-forgets-half-the-time-ishness.
So true..
Old names were better anyway :)
So... druid has Stone Skin spell which in Ubisoft language is - Endurance.

(Spell animation is still stone skin tho) :))

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PhoenixReborn
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Unread postby PhoenixReborn » 18 May 2007, 02:44

So either Stoneskin=endurance or Stoneskin=something new.

The Elder Druid has endurance, lightning, and stone spikes (and also has manafeed). As far as we know the High Druid only casts Stoneskin (and also has powerfeed), so either powerfeed is excellent or stoneskin is excellent or both, otherwise the Elder Druid is much better, more versatile.

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Unread postby King Imp » 18 May 2007, 03:37

Considering the Endurance animation is a large rock covering your units, kinda like how Stoneskin used to look, I'd bet that this is yet another case of Nival screwing up the spell name description.

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Orfinn
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Unread postby Orfinn » 18 May 2007, 08:07

Maybe..wouldnt doubt that. But maybe stoneskin really are something new. Like adding defence and a slight...lets say 25% magical protection to the friendly stack against earth magic.

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Unread postby ThunderTitan » 18 May 2007, 08:10

Or maybe they'll go the D&D way and have it protect you from the first X attacks or Y dmg.
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