Jolly Joker wrote:Kareeah Indaga wrote:Just because 50%+ of the units in the town
aren’t the same creature with different steroids doesn’t mean there isn’t a theme. Which is something Nival desperately needs to learn. The old way was fine (I even dare say significantly better
![tonguehands :tonguehands:](/forums/images/smilies/tongue_hands.gif)
), it just took a little more effort on the part of the developers to implement. The H5 way is boring and repetitive.
Yeah, sure, whatever. But since doing it the old way would have been boring and repetitive as well, not to mention old, this is another no win situation for Nival then.
One last thing I wanted to comment on:
(and I guess I'm done for the day)
Better be repetitive inside the game's universe - at least you respect the tradition - then copy from other games (Warhammer, WoW, Etherlords etc), both creatures or the "one-race" concept.
When 3DO went bankrupt, I guess none of us wanted sth else for H5, than a revival of the old Heroes universe, in a new (graphically/technologically) modern game, by taking the best of all previous Heroes games. That meant trying to understand why H3 was the most successful, and starting from there, add the things that were maybe lost from H2 to H3, as well as all the H4 innovations that didn't contradict with the successful elements of H3.
Unfortunately for us, Nival knew (and loved) the 3 other games I quoted above more than the Heroes series. They tried to copy H3 as they saw it was the most successful, but they did not
understand why that game was successful, and left out some of its best parts, but kept some of the bad parts (which H4 improved). And they blended that with lots of Warhammer creatures and few other concepts they thought, from experience with other games, would be better in Heroes.
Nival was
not in a
no win situation.
They could have taken the "safe path" and do only what I mentioned above - enough to win our gratitude and be sure any H2, H3 & H4 fan would buy the game - which would already be sth (better than the "hate" half of the community bares them now).
Or they could have taken the risky path and go for "one-race" alignments, but also take the necessary precautions:
- Take care races are not obviously taken from other games (like the Dark Elves obviously taken from Warhammer)
- Take care they don't leave out creatures dear to the fans, only to introduce repetitive creatures instead (like 4 Elves at Sylvan, but no Pegasi in the whole game)
- Take care they complete the one-race alignments with creatures already existing in the universe, like Zealot (H3) or Priest of Light (M&M) i/o Inquisitor (Warhammer)
- Take care the game either has enough alignments
or otherwise don't make 2 Elven alignments out of only 6 in total
- Take care they are creative enough to not give the feeling of repetitiveness
- Take care they preserve the atmospehere of the of the old alignments (which used to be quite different one from another, while now all seem to be driven by same motivations: greed, revenge, conquering)
- Take care they stick to their own promise of providing "one-race" alignments (also for Academy, Dungeon and even Sylvan), otherwise it might all seem like an excuse for thier lack of creativity or for bringing creatures from other games into Heroes.
For the last point, if they really wanted "one-race" alignments, maybe Dark Elves should have been the alternative upgrades at Sylvan (much like the Renegades idea), and leave the dyno-lizards have an alignment of their own, much like the H3 Fortress.