Unread postby bahaa » 10 Apr 2007, 14:52
I think it might be something like this:
-Shadow Dragon: Black Dragon/Red Dragon (with dark red color)
*Red Dragon is immune to fire and has less hp, same damage, but higher attack and defense values.
-Green Dragon: Emerald Dragon/Gold Dragon
*Gold Dragons are immune to spell levels 1-4, have more hp, same damage, lower speed, same attack and defense values.
-Bone Dragon: Spectral Dragon/Ghost Dragon
*Ghost Dragons receive 50% less damage from ranged attacks, but don't have the ability to weaken enemy units and have slightly lower initiative.
-Hydra: Deep Hydra/Chaos Hydra
*Chaos Hydra: They don't have regeneration ability, they have less hp, but they have higher initiative, speed, and damage.
-Mage: ArchMage/BattleMage (has already been mentioned)
*BattleMage: They don't cast spells, their ranged attack is more poweful.
-Shadow Witch: Shadow Matriarch/Medusa
*Medusa: A cursed witch who can petrify enemies. Ranged attacker, petrify ability, no melee penalty. They look like the medusa from Heroes 3
-Jinn: Jinn Sultan/Efreeti
*Efreeti: Not a spell caster. Fire Shield, Fire spell immunity.
-Fire Dragon: Magma Dragon/Crystal Dragon
*Crystal Dragon: Just like magma dragon, but no magma shield, lower hp, generates crystal, attacks single target, much higher speed and initiative, slightly higher attack.
-Skeleton: Skeleton Archer/Skeleton Warrior
Skeleton Warrior: Undead, 50% damage reduction from ranged attacks, higher stats than ordinary skeleton.
Maybe, we will have power liches, pegasi, sharpshooters, gogs, incubi, ghouls, vampire elders (aoe life drain ability and aoe heal, but lower initiative and speed values, so vampire lords are better at healing themselves and faster at engaging in battle).