Baldur's Gate

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Caradoc
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Unread postby Caradoc » 05 Mar 2007, 18:17

Omega_Destroyer wrote:I forgot about using a pixie.
"Using" is the right term. My pixie must have gotten killed a hundred times during the course of the game. Good thing they have a resurrection ship in the Pixie fleet.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.

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winterfate
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Unread postby winterfate » 06 Mar 2007, 03:29

Gaidal Cain: Hmm...I see...
That explains why I never managed to beat a dragon then...or a Lich. :)

Been a while since I've played though.

Last time I went through the game, my character was an Elven Archer (Archers hurt...until every other guy is immune to the arrows :().
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asandir
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Unread postby asandir » 07 Mar 2007, 06:17

I don't think I've ever set a trap in the game .... my thief was too busy shooting arrows (or in BG2: TOB - casting spells) to set traps, the dragons still all fell over, so did the dodgy liches!
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Kalah
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Unread postby Kalah » 07 Mar 2007, 14:44

Tips on how to beat a dragon:

1. Set traps around it before you engage. Once it turns hostile, the traps will trigger.
2. Dragons do magic. Make sure you have a way to dispel its protections, as well as ample protection for yourself (such as resist fear),
3. "Fake Talk" - this old (and famous) strategy involves avoiding the dragon's ever becoming hostile. You simply click the teal circle around it as if you were to talk to it, and then attack. You then click talk and attack alternatively - as long as you are trying to talk to the creature, it won't become hostile. NB! doesn't work with all dragons.
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Omega_Destroyer
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Unread postby Omega_Destroyer » 07 Mar 2007, 14:58

I thought you were talking about the prepatch trap glitch.

1) Have a thief set all of their normal traps near a non-hositle enemy.
2) Go into the character screen and click on dual class.
3) Cancel out of it.
4) You should have a frew new set of traps to lay down.
5) Get enemy to attack you.

I think that's how it was done. You could easily kill Firekragg within seconds.
And the chickens. Those damn chickens.

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Kalah
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Unread postby Kalah » 07 Mar 2007, 15:20

Well, I found Firkraag to be difficult, but not impossible, by fighting him normally. I used what traps I could lay out, and then kicked his tail. The most important thing was casting the "Remove magic" spell on him to remove his protections, and casting "Resist fear" on my party to avoid his Dragon fear. After that, it was just another fight.

Say, have you tried taking the scales to Cromwell? He can make great Shadow dragon and Red dragon armour. Also, Cespenar can make White and Blue dragon armour...

I'm evil now, so I am going to kill the Silver dragon in the Underdark and take her blood to Fael to make the human skin armour. Maybe I'll get her scales as well...
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Omega_Destroyer
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Unread postby Omega_Destroyer » 07 Mar 2007, 15:30

I've had the game since it first game out, so I've done about everything you can do. I've fought Firekragg numerous times and have managed to take him down normally. But he is nothing compared to the demi-lich you can fight in Amn. If you aren't prepared for him, you are in for a quick defeat.

The crafted armor and weapons are great, especially in Throne of Bhaal. Not much can last against an upgraded Holy Avenger.
And the chickens. Those damn chickens.

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Gaidal Cain
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Unread postby Gaidal Cain » 07 Mar 2007, 18:40

Well, with Keldorn, a couple of mages, and Jan or Yoshimo, most dragons should go down pretty quick. The one I had most trouble with is the ToB one that autocasts protection from abjuration. That's a nasty spell.
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asandir
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Unread postby asandir » 08 Mar 2007, 00:09

they can be nasty, but i find khelbens warding whip, true sight, remove magic, and resist fear to be of great help, not to mention my inquisitors dispel magic

then, pound that dragon down!

same for the liches, though they can be annoying especially when casting imprisonment
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winterfate
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Unread postby winterfate » 08 Mar 2007, 00:11

same for the liches, though they can be annoying especially when casting imprisonment
And maze...and time stop... :D

Darn...you guys are making me want to play BG2 again...:D
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asandir
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Unread postby asandir » 08 Mar 2007, 00:31

maze can be dispelled, but imprisonment needs a freedom spell to remove .... and timestop, well it's not great when cast against you, but I find the spells they cast aren't always what I would use
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Omega_Destroyer
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Unread postby Omega_Destroyer » 08 Mar 2007, 01:33

Imprisonment is a major drag, mainly because I never have a freedom spell memorized.
And the chickens. Those damn chickens.

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asandir
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Unread postby asandir » 08 Mar 2007, 04:18

the only time I do is when I go to fight a Lich, otherwise I used that slot for something meaner
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Gaidal Cain
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Unread postby Gaidal Cain » 08 Mar 2007, 07:48

Prot from magic scrolls are more effective.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Omega_Destroyer
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Unread postby Omega_Destroyer » 08 Mar 2007, 14:41

True. I usually found my mages packing mostly counter-spells, such as spell breach and the like. Offensive spells were of secondary importance, except for magic missile maybe. Never can have too many red dots soaring towards your enemy.
And the chickens. Those damn chickens.

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Corribus
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Unread postby Corribus » 08 Mar 2007, 14:50

Omega_Destroyer wrote:True. I usually found my mages packing mostly counter-spells, such as spell breach and the like. Offensive spells were of secondary importance, except for magic missile maybe. Never can have too many red dots soaring towards your enemy.
I agree - too many of the direct damage spells damage your own party members as well, which blunts their effectiveness. Stat boosting and protective spells (and in ID, summoning spells) are much more effective.
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Gaidal Cain
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Unread postby Gaidal Cain » 08 Mar 2007, 15:51

Well, sometimes a well-placed fireball will save your day. But clerics are often very good offensive casters, with thath third-level area spell that's alignment dependant.
Last edited by Gaidal Cain on 02 Apr 2007, 08:26, edited 1 time in total.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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asandir
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Unread postby asandir » 09 Mar 2007, 01:21

Holy Smite?

as for summoned monsters, always handy when going into battle, allows some reprieve to do some major damage

and as a complete aside .... that's 5000 posts *phew*
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Kalah
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Unread postby Kalah » 29 Mar 2007, 12:25

Just rounded ToB again, this time as evil. Chose to embrace my destiny and become a god. The solar wasn't too happy about that, but Viconia was... ;)
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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asandir
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Unread postby asandir » 02 Apr 2007, 07:41

can't wipe the smile off ya face? Ending much different?
Human madness is the howl of a child with a shattered heart.


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