Unread postby Mesciurius » 29 Jan 2007, 06:58
For all of you necromancer out here here his some data on the new necromancy mechanics:
1)"Skeleton archers" was replaced by "Mark of the necromancer" (no other skill replace "MN" in the skill tree)
2) Dark Energy is restored in the beginning of the week.
3)The quantity of Dark energy is:
Base constant: 200
+for each Necromantic Amplifier: 150
+for Grail building :150
+For each Necromancer hero.
HeroLevel coeficient * 1 for basic
* 2 for advanced
* 3 for expert.
* 4 for Mastery.
4. Total_Dark Energy – is a limit for player, not his hero. It is like a resource.
5. After a Necromancer fights screen a window “Raising Dead” appears.
6. If a he has not enough Dark Energy the window will not appear(the first it happen a message saying the “you have not enough dark energy ”will appear)
8. Necromancers can raise not only skeletons but all other undead creatures.
9. The price of raised creature is in Dark Energy = Round(Creature_Power / 25)
10. Different creatures are raised as different undead, but always of fixed type.
The life is full of excitement, the afterlife is all quiet and peace ,But the passing from one to another is really anoying.