Unread postby Van-d-all » 20 Dec 2006, 21:27
Greetings everyone, as this is my first post here.
I'm trying to figure out how do the RMG templates work too. First things first - there are 7 different letters in the template names: S,P,Z,N,V,K & B. And that's what i think:
S - I also think that this is the map's size because if you acces the RMG from within the game different templates become avalible to select depending on what mapsize you'll choose, and though codes like S4-7 exist I think, they're intended to some mapisizes that just wern't included or maps with dungeons (dungeon makes the mapsize like twice as big...) but those are just my speculations...
P - Seems like the number of players, as depending on the number following this letter adequate numbers of players can by set, be it in Map Editor or from the game.
Z - Is probably the number of "zones", that's how I call it, meaning a castle and the castle-specific kind of terrain around it. And that's a shame cause looking through the templates you'll notice that's the most fixed number in all of them, and there aren't many possibilities here, but that's probably because of how nice the generator creates and places the "zones" around the map (guess it was quite a problem to implement).
K - This is my wild guess but I think it's some kind of notification of how much connections between different "zones" there are, as when the Z number is big, the K numbers get larger too. Because sometimes it's followed by a single number and sometimes by a set like 2_3 I wasn't able to figure it out exactly...
As for the rest of the letters I have no clue. Well at least for now...