Barbarian Hero/Units/Town setup suggestions

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The Mad Dragon
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Barbarian Hero/Units/Town setup suggestions

Unread postby The Mad Dragon » 23 Nov 2006, 22:34

Since people like barbarian's, I was wondering how you guys would set up the barbarian for H5

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Unread postby gregthanatos » 24 Nov 2006, 06:35

I would prefer a Naga town myself, but I hope the next expansion includes both.

A quick generic barbarion town would have,

LEVEL 1: Goblin, upgradable to a range unit useing poison blow darts

LEVEL 2: Orc, upgradable to an uncontrolable double damage dealing "orc berzerker"

LEVEL 3: Harpy, upgradable to the no retaliation "Harpy hag"

LEVEL 4: Troll, upgradable to posses a powerfull regeneration ability that will even bring the creatures back to life after the stack is dead, until all other creatures in the barbarian's army are also dead.

LEVEL 5: Storm feather, upgradable to the lightening enchanted "thunder bird"

LEVEL 6: Giant, upgradable to the lazer eyed "cyclops" (or rock hurling cyclops depending on taste)

LEVEL 7: Devourer, upgradable to behemoth


Nothing here is original in the least which is why I prefer the naga concept. I think an Aztec, zulu, or tribal artistic theme could make this town more visually interesting. Im getting sick of the same old germanic or Mongul barbarians.

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DaemianLucifer
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Unread postby DaemianLucifer » 24 Nov 2006, 07:04

Naga barbarians:

1:Lizard warrior -> Lizard spear thrower:always attacks first,even on retal;short range(just like assassins),only 3 shots,no melee penalty.

2:Naga warrior -> Naga slaver:No retal,hits up to 2 units in front of it;hits up to 3 units in front of it,boosts attack and defense of lizardmen,basilisks and wyverns.

3:Basilisk ->Greater basilisk(needs better name):poison;berzerk

4:Medusa -> Medusa matriarch(need better name):Shooter,stone gaze in melee(just like HIV medusa);ranged stone gaze once per battle.

5:Naga shaman -> Naga greater shaman(needs better name):Caster(bloodlust,cleansing,curse,mass bloodlust and mass curse for upgraded),no retal,cursing attack,hits up to 2 units in front of it.

6:Wyvern -> Wyvern monarch(needs better name):Flyer,enemy defense reduced by 25%;poison(like assassins),enemy defense reduced by 40%.

7:Naga warlord -> Naga hero(need better names):has stunning,no retal,hit up to 3 enemies in front(up to 6 all aroud when upgraded).

Explanation:Level:Name -> Name of upgrade:Abilities;Abilities available only to upgrade.

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Unread postby Agnus Dei » 24 Nov 2006, 13:46

Nice job gregthanatos, although I would prefer to see ogres instead of harpies (original H3 roster). There are some ogre artifacts in HoF so I guess they will be in either in a town or as neutrals. I wouldn't want a Naga barbarian town.

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Unread postby Darkstroem » 24 Nov 2006, 15:01

I already posted my setup somewhere, but this was a long a time ago. Here is an updated version:

It is based on orcs, but there might also be human barbarians in Ashan. And I don't care about upgrades in this one.

1. Goblin fast weak walker, cannon fodder

2. Orc melee unit

3. Orc shooter

4. Ogre walker, powerful but slow tank (I would prefer Trolls, but there are already Ogre artifacts in the game)

5. Orc shaman caster

6. Wyvern (Paokai) flyer, blind

7. Cyclops either walker or throwing boulders

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Unread postby Mirez » 24 Nov 2006, 15:47

I don't really see those 2 together
the naga's have the water dragon but i'd be cool if they din't have a dragon for level 7 tier hydra would be cool with a different upgrade (chaos hydra)
also since humans merged with the angels they worship dragon of light now
wich leaves dragon of air/wind open for the barbarians they should be just like homm 3 with easy level 7 tier build (cause I owned at heroes 3 with 2 day roc)

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Unread postby Corelanis » 24 Nov 2006, 16:25

If the barbarian faction has orcs much like the academy wont worship a dragon god which is good. I dont care what set up is as long as the thunderbird and behemoth are in it. I would also like it to be a true might faction no magic period.

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Unread postby The Mad Dragon » 24 Nov 2006, 16:34

A true might faction would fall very easily to magic.

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Unread postby ThunderTitan » 24 Nov 2006, 16:38

The Dragon of Air is taken by the so called Free Cities, which are city-states that have an alliance or something like that.

The Naga's have the Water Dragon and the Orcs don't have any dragon as they we're enslaved by a bunch of dragon worshipers.
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Unread postby Corelanis » 24 Nov 2006, 16:41

Im sure they can find some way to make it work but I know youre right. Who enslaved the orcs after they got away from the wizards?

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Unread postby ThunderTitan » 24 Nov 2006, 16:47

Other Orcs of course. They do have human blood in them after all... :devil:
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Unread postby DaemianLucifer » 24 Nov 2006, 17:09

The Mad Dragon wrote:A true might faction would fall very easily to magic.
Not really.Check out the barbarians in HIV.Then again,thats the resion we wont have a pure might town.

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The Mad Dragon
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Unread postby The Mad Dragon » 24 Nov 2006, 17:19

Were they over powered?

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Unread postby Corelanis » 24 Nov 2006, 17:25

No they were from heroes IV enough said.

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Unread postby The Mad Dragon » 24 Nov 2006, 17:29

Doesn't explain much considering I haven't played HIV extensively.

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Unread postby Corelanis » 24 Nov 2006, 17:31

Okay Nival hates anything from HIV and has put little to none of thegood stuff from HIV in HV save caravans. I think DL calls it the rule.

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Unread postby The Mad Dragon » 24 Nov 2006, 17:33

That explains a lot. Thanks :).

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Unread postby Jolly Joker » 24 Nov 2006, 19:26

Who cares about creature line-ups at this point?
The real question would be the one for the racial, at least for me.
So what racial could we possible expect?

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Unread postby The Mad Dragon » 24 Nov 2006, 19:39

Racial?

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Unread postby Corelanis » 24 Nov 2006, 19:45

I have a really stupid one I call it To Dumb To Notice It reduces damage and gives a chance to ignore any attack say 3% DR and 2% ignore for basic 6/5 advanced 10/9 expert 15/13 for master. Of course it woul only work on barbarian troops, it would give them a chance against magic factions.


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