Castle Darkmoor - Unlmt. XP?
- rubiconiii
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Castle Darkmoor - Unlmt. XP?
I'm playing mm6 now for my third run - this time killing EVERYTHING except peasants. Now there is this funny room in Castle Darkmoor in which you create three Greater Liches every time you step on some special squares - I've grown used to that these XP machines always run dry sooner or later. But I've stepped on those squares 40+ times and it doesn't seem to have an end - is this one indefinite?
Other XP machines/ambushes that I know of:
Kriegspire well that generates 8 Energy Drakes with every useful sip - up to 400.
Rockham well that generates 8 Fire Archers each time touched - don't remember the limit.
White Cap well that generates 6 Magyar Matrons each time touched - don't remember the limit.
Castle Stone well that generates 6 Fire Archers each time touched - don't remember the limit.
Castle Alamos pool that generates 8 Air Elementals each time crossed - about 20-30.
Werewolf Lair points that generate 2 Wolfmen and 4 Expert Swordsmen when crossed - did not count them as it seemed endless at a point.
If you know more locations, further details, corrections or have any comments please share them with us.
RubiconIII the Heretic
Other XP machines/ambushes that I know of:
Kriegspire well that generates 8 Energy Drakes with every useful sip - up to 400.
Rockham well that generates 8 Fire Archers each time touched - don't remember the limit.
White Cap well that generates 6 Magyar Matrons each time touched - don't remember the limit.
Castle Stone well that generates 6 Fire Archers each time touched - don't remember the limit.
Castle Alamos pool that generates 8 Air Elementals each time crossed - about 20-30.
Werewolf Lair points that generate 2 Wolfmen and 4 Expert Swordsmen when crossed - did not count them as it seemed endless at a point.
If you know more locations, further details, corrections or have any comments please share them with us.
RubiconIII the Heretic
Re: Castle Darkmoor - Unlmt. XP?
You surely had some fun with these tests.rubiconiii wrote: Kriegspire well that generates 8 Energy Drakes with every useful sip - up to 400.
As all the areas reset in certain times on could tell that the XP and killing never ends. No?
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- CoffeeGnome
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- Talin_Trollbane
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- Macros the Black
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It was a well, and it's in his list - just that it's in the area Freehaven but in the town Rockwell (the small town west of Freehaven itself, where the master body building dude resides, people buy circus stuff and there's a tavern with the Cavalier promotion quest dude).Talin_Trollbane wrote:wasnt there a rock in Freehaven that spawned archers everytime you clicked it? or was that in another M&M game?
curse my memory!
- Talin_Trollbane
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- Macros the Black
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- Macros the Black
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- Talin_Trollbane
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- Macros the Black
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- Talin_Trollbane
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nah, its fun running allover that mountain shooting arrows into them, and the lizard men helps too.
but one time the lizardmen lost badly and the pirates (by themselves, i was on the otherside then, so they didnt follow me or anything) managed to enter the village and over-ran the merchant wagons and the armor shop.
so i ended up having to help the few lizardmen guards to beat back some 5-6 pirates.
but one time the lizardmen lost badly and the pirates (by themselves, i was on the otherside then, so they didnt follow me or anything) managed to enter the village and over-ran the merchant wagons and the armor shop.
so i ended up having to help the few lizardmen guards to beat back some 5-6 pirates.
Ultima, Elder Scrolls and Might and Magic Veteran.
- Macros the Black
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That is awesome! Those pirates musta been pretty luckyTalin_Trollbane wrote:but one time the lizardmen lost badly and the pirates (by themselves, i was on the otherside then, so they didnt follow me or anything) managed to enter the village and over-ran the merchant wagons and the armor shop.
so i ended up having to help the few lizardmen guards to beat back some 5-6 pirates.
- Talin_Trollbane
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it was pretty random, im guessing they followed some injured retreating lizardman back, i was standing below the cannon east of the wagons and shooting arrows at the other pirate group, so when i turned around to go back up to the village they where already fighting at the armorshop.
Ultima, Elder Scrolls and Might and Magic Veteran.
I've had it happen before my eyes, when playing Maestro's mod (which replaces some of them with goblins, so it was actually the goblins I saw appear out of nowhere). In that mod, not only is there an easy way to get back to Emerald Island, but you pretty much have to do so at least twice, so the respawns are more likely to matter.Macros the Black wrote:Huh? The dragonflies respawn? Lol I guess I never stayed long enough to actually see that
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