Big Daddy Jim has posted this yesterday at mm7tavern. I think it can be usefull because if you know how to hexedit you can edit/mod everything
in the might and magic games.
The fileI have posted a .PDF file the provides a 'crude' step-by-step Hex editing example (case-specific) for MM7 'moding' at the link provided. Some might find the example of assistance.
http://rapidshare.com/files/60203576/MM7HexEx.pdf.html
EDITED MESSAGE
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Big Daddy Jim writes:
Bingo!!
Got it!
Got what??
Why the answer; that's what.
So, pay attention Matt, and anyone else interested in 'moding'.
Events.lod, dsft.bin, offset 0x2A controls the scale, or display size or each sprite. To make the goblin “Titan-size”, **all** 21 sprite sets (set 859 thru set 879), **all** ‘.m246xx’ entries (which is the sprite index for the Goblin) must be set to “5”.
Now this is an all-or-nothing deal. Once you do it, every encounter on all maps/dungeons will have Titan-sized Goblins. There is a way around this all-or-nothing, though. Generate an 'alias' set of the sprites, re-index them, and ....
I'm sure you can figure out the rest of the process.
Happy 'moding' ...
BDJ ...