(H5) Map size problem & scripts in MP question

Maps and the art of mapmaking.
ProMeTheus112
Peasant
Peasant
Posts: 51
Joined: 26 Sep 2006

(H5) Map size problem & scripts in MP question

Unread postby ProMeTheus112 » 28 Sep 2006, 15:01

My map is supposed to be "medium" size (136x136), so I figured it should show as "normal" size in the game, but the game says it's big.
Anyone knows how to get the game to say it's normal size ?

Also, I've read in the troubleshooting topic that scripts don't work at all in multiplayer, has it been confirmed ?

suggestion : since there's a lot of things we have to learn on our own with this editor (known bugs, getting certain things to work...), I think it'd be useful to create a sticky FAQ topic for H5 editor only.

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6748
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Unread postby Angelspit » 28 Sep 2006, 15:07

Yes, we'll have an editor FAQ eventually, but it's still a bit early.

Othmaar
Leprechaun
Leprechaun
Posts: 22
Joined: 27 Sep 2006
Location: Oslo, Norway

No scripts in multiplayer maps

Unread postby Othmaar » 28 Sep 2006, 16:41

I can positively confirm that scripts are not allowed in multiplayer maps.
O.

myythryyn
Assassin
Assassin
Posts: 293
Joined: 05 Sep 2006

Re: No scripts in multiplayer maps

Unread postby myythryyn » 28 Sep 2006, 17:20

Othmaar wrote:I can positively confirm that scripts are not allowed in multiplayer maps.
so why do think that the scripts have been disabled for multiplayer?
there was a discussion about this in another forum, one theory is network limitations of sending script info back and forth between computers, or something like that.
and the other theory was to prevent cheating.
what do you think?

i really hate that they disabled simple things like text messages. i cant think of any reason for not allowing those.
and if i make a map for me and my friend to play together, i cant put any scripts to make the map fun and give it personality.

if the concern is about cheating online, then they should just make scripts an option that can be disabled/enabled in the game creation screen.

Othmaar
Leprechaun
Leprechaun
Posts: 22
Joined: 27 Sep 2006
Location: Oslo, Norway

Application design problem

Unread postby Othmaar » 28 Sep 2006, 17:49

From what I have gleaned by peeking inside the .pak files, and trying to make some scripts I think the problem is in the design/architecture.

A script has access to a lot of different resources, and each player can have virtually unlimited amounts of customized content spread across severa files. To introduce scripts to multiplayer at this point would be to invite a storm of complaints of "bugs". Whereas most of these problems would simply be that the mapscripts from one person would not find the resources it needs on another person's PC.

Before scripts can be used in multiplayer scenarios they have to be encapsulated in a multiplayer environment that ensures that all players have access to the same resources. All multiplayer scripts and their resources may have to be stored in its own designated .pak file or something, possibly with a size limitation so the host can send it quickly to all the players, where it will be stored in a corresponding temporary file for just that session.

Maybe ... :)

Just my spur of the moment hypothesis.
O.

ProMeTheus112
Peasant
Peasant
Posts: 51
Joined: 26 Sep 2006

Unread postby ProMeTheus112 » 28 Sep 2006, 20:16

I don't think it's only to prevent cheating, cause you can cheat in many other ways than just scripts (by just playing on a imbalanced map for example).

I guess the developpers didn't have enough time to implement it correctly in multiplayer...

Maybe they'll do something about it with the expansion. We should pressure them about it ;D
It's a shame we can't even use message boxes... signposts aren't a good replacement for them as they are now.

No one experienced the same problem as me about map size ? is 136x136 supposed to be marked as big ?

User avatar
alavris
Scout
Scout
Posts: 164
Joined: 06 Jan 2006
Location: Poland
Contact:

Unread postby alavris » 29 Sep 2006, 14:48

ProMeTheus112 wrote:No one experienced the same problem as me about map size ? is 136x136 supposed to be marked as big ?
I have the same situation... Size of map is just differently named in map editor and in game. That's all...
.


Return to “Mapmaking Guild”

Who is online

Users browsing this forum: No registered users and 0 guests