Second E3 wrap-up video

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protecyon
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Unread postby protecyon » 01 Jul 2005, 00:51

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1120155603

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shinybeast
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Unread postby shinybeast » 01 Jul 2005, 00:51

If HV plays as good as it looks, we're all in for a treat.





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Falsted
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Unread postby Falsted » 01 Jul 2005, 04:59

Indeed..looks great so far :)

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Unread postby Blueman » 01 Jul 2005, 12:17

It looks better each time I watch the video! Still, it took a little bit too long while entering the demon town - I hope the level of detail will be configurable.

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jeff
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Unread postby jeff » 01 Jul 2005, 14:38

Several parts shown in the video had a Heroes look, i.e. selection of the subskill during gaining an experience level. I was also impressed with the audio track (had a LOTR feel to it), hopefully that will be part of the game.
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Vitirr
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Unread postby Vitirr » 01 Jul 2005, 17:08

About the music, it was the same we could hear in the first video. According to Fabrice it's a combat theme but NOT composed by Rob King. I don't know however if that means that the theme is not from H5 or that others composers are working in the music score besides Rob King.

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Unread postby Falsted » 02 Jul 2005, 04:25

hmm, yeah, about the music..It did sound really good, but it brings the question of who composed it and what its really for?

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Marzhin
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Unread postby Marzhin » 02 Jul 2005, 22:18

My guess is this is a theme from another Ubi game "borrowed" for demo purpose as Rob King is probably composing H5 music as we talk :p



This tune is a very "neutral" combat/epic music, so it could come from any universe (AFAIK, it could be from Settlers, or Alexander, or a WW2 game...)
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Furay
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Unread postby Furay » 04 Jul 2005, 05:39

Anyone notice the demon hero who created demon terriotry (lava etc) as he walked! Looked cool.

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Unread postby Biggles Final Flight » 04 Jul 2005, 09:34

Yeh - I noticed that. It looks as if HOMMV will follow a similar route to Disciples in this respect, but with heroes changing territory rather than appropriate territory types spreading from their towns. I like that idea of designating your turf - It might make other players think twice about wandering the land of a powerful warlord.

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Vitirr
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Unread postby Vitirr » 04 Jul 2005, 10:52

Well I don't think that the heroes transform the terrain. It's just that they leave a trace, just as the human Heroe leave some kind of light trace. I guess that with the pass of days that trace will get dissappeared.

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Unread postby Kuwanger » 04 Jul 2005, 12:17

After seeing this video its getting really ahrd to wait for the release. I want to play it. Nooooooww! =D



I just cant belive how almost unbelivable cool that inferno town looked. And it was renderd in realtime too!


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