enraged creature ability
- Cunning Death
- Pixie
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enraged creature ability
I don't know if anyone has already tested the enraged ability in details. When it gives decent bonus it might be good tactics, particularly in early game stages. E.g. with inferno you can place a single imp in a stack and use its suicide attack to boost your demons/overseers.
So what do you think? Is enraged useful?
C.D.
So what do you think? Is enraged useful?
C.D.
warning! there might be documented features in Heroes V
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- DaemianLucifer
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- Gaidal Cain
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- Infiltrator
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What exactly *is* current form? Thanks to the ever-so-useful documentation in the game, I have no idea what it actually is.Infiltrator wrote:I'd make it:
1 dead stack +1 attack
2 dead stacks +3 attack
3 dead stacks + 5 attack
4 dead stacks + 5 attack and +1 damage
5 dead stacks + 7 attack and +1 damage
6 dead stacks + 7 attack and +2 damage
but at the current form I find it useful.. although bordering useless.
As a quick aside, why on earth do the particular creatures that have enraged have it? I can buy footmen, and hydras are at least plausable, but why would any undead get enraged? Is this ismply the ability they gave to every creature they couldn't think of anything else for? Or was this something they gave to anything that seemed underpowered in the beta? Because it makes little sense otherwise.
- Infiltrator
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Ah, so there is a method to the madness. It's a little disappointing, though. In a perfect world, rather than each of the creatures having the same ability, they'd have similar abilities that were consistant with the unit type (hydras would gain a poison attack, zombies would gain a drain mana attack ("eat brains" ) etc. Ah well.
- Cunning Death
- Pixie
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Infiltrator wrote:Now it's just +1 attack per friendly stack killed.
Not a big bonus I agree. Although the idea has more depths, like Ari suggested. The skill could be versatile and battles would be more fun... My suggestion would be some fire damage for overseers or min. dmg increase or bothAri wrote:In a perfect world, rather than each of the creatures having the same ability, they'd have similar abilities that were consistant with the unit type
C.D.
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- Infiltrator
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- DaemianLucifer
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The keyword here is balance.Each faction has to have a flyer,a ranged unit,a caster and a slow enraged meat shield.To bad they sacrificed logic for this.Im suprisee they didnt give moral to the undead as well(pleasantly suprised).Ari wrote:As a quick aside, why on earth do the particular creatures that have enraged have it? I can buy footmen, and hydras are at least plausable, but why would any undead get enraged? Is this ismply the ability they gave to every creature they couldn't think of anything else for? Or was this something they gave to anything that seemed underpowered in the beta? Because it makes little sense otherwise.
But that doesnt make sense,right?A unit healing itself better just because it saw some of its comrades die.ALthough,if you look the above,current state makes no sense as well.Infiltrator wrote:My hydras could go with +20 hp regen per unit killed
I think Enraged is useful for making the slow walkers have a role, in other games they rarely did except to sheild your archers (even that is taken from them in heroes 5).
I like that it's implimented and I have hopes that patches, expansions, or sequels will take the idea of abilities tied in with prolonged battles and improve it. The enraged units get better the more other stacks you have in the fight, it's a nice game mechanic to change there power early/late game.
I like that it's implimented and I have hopes that patches, expansions, or sequels will take the idea of abilities tied in with prolonged battles and improve it. The enraged units get better the more other stacks you have in the fight, it's a nice game mechanic to change there power early/late game.
~ Rapier.
- Gaidal Cain
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- DaemianLucifer
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- Pixie
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- DaemianLucifer
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Well I wouldnt call treants and hydras weak.sylvanllewelyn wrote:The "enraged" ability is powerful, but the units that have it are very weak ones in the first place. If there isn't an initiative increase, I'd still leave those units last, so it definitely has *not* accomplished its objective of being meatshields.
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- Leprechaun
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I play Sylvan almost exclusively, and Treants don't exactly have the most hustle on the team. Once they get to where they're going (to tie up the enemies #1 melee unit, usually their cavalier-type unit), they stop doing much. Hydras and Treants do have some nice HP though, and the enraged gives them some bite after your sprites have burnt their mana and went suicide bombing.
It'd be nice if their was some animation for Enraged, such as the unit doing some battlecry whenever one of your stacks died to show that it triggered.
It'd be nice if their was some animation for Enraged, such as the unit doing some battlecry whenever one of your stacks died to show that it triggered.
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