For example with Destruction magic, it's always Circle of Winter. I barely used its variant in the other HoMM games, but now, it does just as much damage as Ice Bolt (with the added cost of 1 extra mana, IIRC?), far more than Lightning Bolt and Fireball, and Master of Ice makes it very amusing. Meteor and Implosion are nice sometimes, especially the 1st for the large area, but Implosion, apart from the visuals, just isn't what it used to be...
But perhaps my biggest gripe is with the adventure spells. Only 4? And they're no longer very useful...Instant Travel has the range of about 2 inches on the screen, and while it's no longer the too-powerful Dimension Door, it's been reduced to a very, very pale imitation. And Town Portal, without a choice in town names, is fairly limited. I do think Summon Creatures is a nice addition, but still...
Back in HoMM3, I really didn't mind at all getting the lvl 5 adventure spell Fly (or lvl 4 Water Walk)--it was a brilliant advantage outside of battle, and along with Dimension Door, made Air Magic really nifty. Earth Magic for Town Portal and Ressurect were also important, but now, you don't really need two magic skills. And what about all those View spells, and Disguise? Where are the + / - luck, + / - morale, retaliation-effecting, protection from elements, and cure spells?
![sad :(](/forums/images/smilies/sad.gif)
Or maybe I'm being too nostalgic, and should learn to appreciate what we have now...
![disagree :disagree:](/forums/images/smilies/disagree.gif)