Heroes 6 Random Map Generator RMG
- PlanesWalker
- Leprechaun
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- Joined: 16 Nov 2006
- Location: Minnesota, U.S.A.
Heroes 6 Random Map Generator RMG
Can anyone confirm that the expansion will or wont have the RMG built into it? I can tell you that I wont buy it unless it does.
People in the community have been requesting this feature since the beginning and I believe it is CRITICAL to the game. Older games have released the RMG on the first expansion and this expansion should follow suit.
I personally love this series and play it mostly for the hotseat play. Without a rmg there really is no reason to play hotseat again as you learn where everything is and there is no replayability.
I think Heroes 6 is a really good game and could be great with continued bugfixing AND an RMG.
People in the community have been requesting this feature since the beginning and I believe it is CRITICAL to the game. Older games have released the RMG on the first expansion and this expansion should follow suit.
I personally love this series and play it mostly for the hotseat play. Without a rmg there really is no reason to play hotseat again as you learn where everything is and there is no replayability.
I think Heroes 6 is a really good game and could be great with continued bugfixing AND an RMG.
Patching Eternal!
Not gonna happen in H6 as officially confirmed. It has turned out a lot more complicated than expected and messing with the already messed up code with the game is more likely to break the game. I like to think that someone lost his head over that..
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
- PlanesWalker
- Leprechaun
- Posts: 19
- Joined: 16 Nov 2006
- Location: Minnesota, U.S.A.
Yes, we all agree on that - even the developers. Sadly, BH made such a mess of the code that nothing can be done about this. It's like having the foundations of your house built poorly; it seriously limits what you can do with the house above the ground.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- parcaleste
- Pit Lord
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- Location: Sofia - Vulgaria
I don't think so. It can be played and the Limbic patches gets rid of a lot of the biggest bugs.
As for longevity, well, that's the problem. As I've said, the lack of an RMG and editor makes this game something that doesn't last long.
As for longevity, well, that's the problem. As I've said, the lack of an RMG and editor makes this game something that doesn't last long.
Last edited by Anonymous on 31 Oct 2012, 20:34, edited 1 time in total.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Unfortunately without the RMG and good editor it makes the game a very expensive investment just to play the campaign and maps provided.Kalah wrote:I don't think so. It can be played and the Limbic patches gets rid of a lot of the biggest bugs.
As for longevity, well, that's the problem. As I've said, the lack of and RMG and editor makes this game something that doesn't last long.
Mala Ipsa Nova
- parcaleste
- Pit Lord
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- Location: Sofia - Vulgaria
If there's a positive note, I do have the feeling that the dev team have learned from the experience. Hopefully, they will integrate the Community's feedback regarding this matte into the next game, at least. We've had two games with poor editors now. They know this.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- parcaleste
- Pit Lord
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- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
Yeah, sure They learn fastKalah wrote:If there's a positive note, I do have the feeling that the dev team have learned from the experience. Hopefully, they will integrate the Community's feedback regarding this matte into the next game, at least. We've had two games with poor editors now. They know this.
The most important lesson they learned is that fans will buy anything "just to support the series, so that Ubi does not abandon it altogether". As for lack of content - they learned that they just have to milk fans more often.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
If the next game has a good editor, you'll buy it. That's an order, soldier!
(otherwise we won't get the good Jeff-campaigns)
The major point for me is that when fans can make maps for the game quite easily, you'll get a lot of variety and the fans can compensate for shortcomings of the game by adapting their maps (for instance manually correcting for lack of balance). RMGs don't do that.
(otherwise we won't get the good Jeff-campaigns)
The major point for me is that when fans can make maps for the game quite easily, you'll get a lot of variety and the fans can compensate for shortcomings of the game by adapting their maps (for instance manually correcting for lack of balance). RMGs don't do that.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- PlanesWalker
- Leprechaun
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- Location: Minnesota, U.S.A.
I remember when HOMM 5 was released and it had its share of problems, but Nival did, eventually, get it right. Based on the horrible support/problems Homm 6 has had and the length of time its had to deal with it, Im starting to believe that Black Hole will never get this one right.
In retrospect Nival did do a pretty good job with 5 in regards to updating the franchise/listening to the community.
Im going back to 5 and staying there.
In retrospect Nival did do a pretty good job with 5 in regards to updating the franchise/listening to the community.
Im going back to 5 and staying there.
Patching Eternal!
There is a lot of things i like in heroes VI: i do prefer sanctuary over academy, i like the dinasty system, schools of magic, tears and blood...
There is some units i miss (zombie!) and one faction (sylvan).
But the absence of RMG is off-putting
There is some units i miss (zombie!) and one faction (sylvan).
But the absence of RMG is off-putting
"Beware of spellcasters with bats as familiars. It means they have regular need to be abroad at night."
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