I'm afraid you are in a dire need of a GC upgrade - it's the card, not the game... it's just too old.thunderbolt wrote:Windows XP
Driver: NVIDIA GeForce2 MX/MX400
Driver version: 9.1.4.7
Search found 82 matches
- 05 Oct 2006, 21:00
- Forum: Heroes V-VI
- Topic: Town Problem
- Replies: 21
- Views: 7014
- 05 Oct 2006, 14:53
- Forum: Modcrafting Guild
- Topic: Restrain Necromancy?
- Replies: 5
- Views: 4345
It's easy ;) In your data folder locate and open the latest patch .pak file, p2-data.pak, and enter it. You want to edit this file (preferably by extracting it first): GameMechanics\RPGStats\DefaultStats.xdb Inside you need to locate this code: <Necromancer> <DeathTread> <SpeedBonus>4</SpeedBonus> <...
- 04 Oct 2006, 11:11
- Forum: Modcrafting Guild
- Topic: Restrain Necromancy?
- Replies: 5
- Views: 4345
Re: Restrain Necromancy?
Is it possible to restrain necromancy to only create 40 skeletons max per fight? No, not that I can see how - you can play with the Necromancy percentage values per level and the town building though but you cannot put a specific absolute value limit as you wish. If you're interested in playing wit...
- 02 Oct 2006, 18:18
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
- 02 Oct 2006, 13:40
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
- 02 Oct 2006, 12:26
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
Talk what you like, this doesn't change the facts. The facts are, the only downside of IM is that Warlocks cannot blast Destructive spells over their Dragons without hurting them in the process. You can try to disguise this with so many words as you like, but that's it in a nutshell - it's the only...
- 02 Oct 2006, 11:30
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
Since this is an interesting point, I'm going to put it here separately again: The two-square breath attack. It's an advantage (higher damage potential). But there is a danger. Not so much the danger of hurting your own units when you attack with your Dragons. The bigger danger is that the opponent...
- 01 Oct 2006, 17:16
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
The analogy is completely wrong. Your statement is completely irrelevant without any further arguying. As irrelevant as your statement above, maybe? My argument is that if you have a MR creature, you should be using this as a basis for some of your strategies and tactics, just as you make use of th...
- 29 Sep 2006, 22:34
- Forum: Modcrafting Guild
- Topic: Raise Dead mod
- Replies: 9
- Views: 13837
Your input will be appreciatedSir_Toejam wrote:I've played it on a few maps so far, and the lower level earthquake has come in handy on a couple of occasions.
I haven't done the rounds with necros yet. will be doing tests this weekend on some resource changes, and will take a closer look at raise dead then.
- 29 Sep 2006, 14:41
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
maybe IM should only work with empowered spells, that would to some extent make sense. It's racial and the spells are so powerfull that they penetrate natural resistances. Hmmm - I like that idea! It makes perfect sense and you get to have the choice of whether IM will affect your units or not. Tha...
- 29 Sep 2006, 14:02
- Forum: Heroes V-VI
- Topic: Why are mage guilds screwed up?
- Replies: 9
- Views: 3374
thank you, but mods make me wonder how we adjust with each other mods in MP, and BTW, do you know if a mod that ALWAYS allow you to pick a clever skill to go to ultimate exist ? ( like don t give the choice between magic res and ressourc for sylvan ... ) The ironic part is that the guy that you are...
- 29 Sep 2006, 13:46
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
One last thing, and this is just an opinion, I dont see the problem in the fluff, about IM, We all know dungeon are *******, minotaurs are slaves and their matriarches are some twisted Sado masochist b----, so sacrifying some of their units when casting seem on the contrary very accurate with this ...
- 28 Sep 2006, 22:46
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
- 28 Sep 2006, 15:56
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
Too much power to control - where? That you will be allowed to rain Meteor Shower on your BDs without hurting them but all the enemies around the stack? Hell, isn't that what their immunity is there for? You cannot haste them, boost them, raise them but you can harm them? What good is their ability...
- 28 Sep 2006, 14:14
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
Well, IM applies to damage spells only, so obviously only such. If it applied to other types you would have been able to boost your BDs alreadyThunderTitan wrote:Dmg spells or any spells?Naskoni wrote: I can say for sure that I have never missed with a Warlock's spell - you always hit, only with reduced efficiency.
- 28 Sep 2006, 14:05
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
Mmmm, no - it will be 50% resistance, i.e. the spell will always take effect but only 50% of it - you will raise half the HP you would otherwise raise on a non immune creature, or they will get the effect, but only for half the duration, etc. This is how it works on Golems? To begin with - I don't ...
- 28 Sep 2006, 13:42
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
And seeing as without the Pendant of Mastery the failure chance of a buff spell is about 50/50 it shouldn't be too imbalancing to allow BD buffing. And they could just make Dispel work on everything. Mmmm, no - it will be 50% resistance, i.e. the spell will always take effect but only 50% of it - y...
- 28 Sep 2006, 12:00
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 54975
You don't see me posting in the modmaking guild, do you? Because I wouldn't dream of starting a discussion about how this mod was bad or that good or whatever. No, everyone can make their mods however they like. This here is a DISCUSSION forum about Heroes V, however, and if people start to DISCUSS...
- 28 Sep 2006, 11:41
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303
In all comments IM is seen more like a brake, a limiting factor put there to ensure that Warlock's empowered spells don't get out of hand. And where is the problem with that? Erm, your racial, the one supposed to be beneficial for you, you know, is actually a preventative measure that is put in pla...
- 28 Sep 2006, 10:47
- Forum: Heroes V-VI
- Topic: Irresistible magic
- Replies: 389
- Views: 88303