Search found 39 matches
- 02 Jul 2007, 08:00
- Forum: Heroes I-IV
- Topic: Heroes IV Spell Immunities
- Replies: 1
- Views: 1791
Um, what's that mod note supposed to mean? I'd still like to know if there's a documented answer to my question. See http://www.celestialheavens.com/viewpage.php?id=67 for a better idea of what I'm talking about. That's the Heroes 3 version. There are cross-spell school terms that aren't specificall...
- 02 Jul 2007, 07:19
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 26119
One thing that bothers me about spellcasting creatures is how overpowered they become in large numbers. In the long run, players are rewarded for choosing spellcasters over regular creatures, except maybe cyclops vs. ogre magi. Genies can make far more illusory monsters than heroes, water elementals...
- 26 Jun 2007, 08:38
- Forum: Equilibris
- Topic: Economy in Heroes-IV
- Replies: 55
- Views: 61748
- 25 Jun 2007, 07:43
- Forum: Equilibris
- Topic: Revolutionary Idea: Remove PoI's from H4
- Replies: 47
- Views: 27947
Lucky for me I already created my own Potion Merchant Quest Hut. In a recent campaign I played, which was created in the original HoMM 4, I was required to buy a potion from a town which no longer sold that particular potion in the Equilibris mod. So I had to create a Quest Hut which sold that poti...
- 21 May 2007, 07:34
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 29429
At some point in their development, I think heroes should be equal (in utility). As it stands, a level 20 General is a whole lot more useful than a level 20 Guildmaster. That means balance skills, their combinations, and then the advanced classes. Hmmm, what about not balancing them, but simply mak...
- 09 May 2007, 07:41
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153763
One thing that makes Scouting useful is the experience bonus heroes get for using their stealth skills. It was a good idea because it meant that they were rewarded for using their skills outside of combat. Perhaps this concept could be extended to other passive skills, i.e. Tactics and Nobility. For...
- 09 May 2007, 07:29
- Forum: Heroes I-IV
- Topic: Looking backward: First impressions on HoMM4
- Replies: 318
- Views: 112997
Re: Might campaign 1: on immortality and berserkers.
Several battles (mainly seiges) began with the enemy getting morale rounds with their 400+ centaurs and 20+ cyclops, which quickly killed Wearjik twice before I got an action. Without any spellcasters to raise him in battle, that meant game over, even if my forces could win. In an individual scenar...
- 07 May 2007, 07:58
- Forum: Equilibris
- Topic: III (interface improvement ideas)
- Replies: 18
- Views: 13718
- 07 May 2007, 07:46
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 29429
I always saw the advanced class bonuses as the cherry on the pie In that case, it's a cherry the size of a pin-head, and a rotten one at that. :) So what? Is it Equilibris' purpose to make the advanced class bonuses earth shattering? Hardly. That would require even more balancing and H4 gives EQ en...
- 06 May 2007, 11:05
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 29429
I'm not sure if beefing up the advanced class bonuses is either a good idea or one consistent with Equilibris-ing things. I always saw the advanced class bonuses as the cherry on the pie; the real meat is testing strategies with skill combinations. That said, many of these ideas seem to be focused o...
- 05 May 2007, 10:04
- Forum: Heroes I-IV
- Topic: Looking backward: First impressions on HoMM4
- Replies: 318
- Views: 112997
QD, I was in somewhat of a similar situation as you: played H1-3, skipped 4. I did try the H5 demo, but was largely disappointed. In June of 2006, I obtained H4 Complete and I've been enjoying it since. I particularly like the storylines and heroes buildup. The Haven campaign is the best opportunity...
- 05 Apr 2007, 03:45
- Forum: Equilibris
- Topic: Economy in Heroes-IV
- Replies: 55
- Views: 61748
Heroes has never been big on economy, and as Dalai points out, Heroes IV emphasizes heroes/roleplaying over controlling territory. Even if it were more of a straight-up strategy game, the economic purpose would be to acquire a monopoly over the map's resources. As the player becomes more powerful, s...
- 25 Jan 2007, 06:23
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153763
Playing through the campaigns on EQ Champion, I found that I really liked AI heroes having the immortality potion cast on them before combat (except dispell, steal enchantment, etc. can really mess with this). However, I didn't like the endless neutral stacks, and the AI can sometimes pose a challen...
- 16 Jan 2007, 01:50
- Forum: Equilibris
- Topic: III (interface improvement ideas)
- Replies: 18
- Views: 13718
Mouse Scrolling is a good idea, and it should be implemented in all the circumstances Dalai noted. Also, could the text bubble pop up and give info on border gates, specifically their color and whether the player has visited the appropriate tent. Thirdly, there's a bug with quest gates. Whenever the...
- 14 Dec 2006, 13:04
- Forum: Heroes I-IV
- Topic: Griffin Evolution
- Replies: 76
- Views: 35981
- 14 Dec 2006, 13:03
- Forum: Heroes I-IV
- Topic: Centaur evolution
- Replies: 37
- Views: 18393
- 10 Nov 2006, 17:18
- Forum: Might and Magic
- Topic: MMVI: Gharik's Forge Strategy & Tactics
- Replies: 12
- Views: 16124
But I seem to have found yet another point in MM6 where I catch myself thinking: why bother? ... I've enjoyed MM7, MM8, and even a good deal of MM9, but I can't understand the appeal of 6. The occasional humor isn't making up for the sheer boredom and frustration of yet another 5-hour dungeon crawl...
- 12 Aug 2006, 03:12
- Forum: Heroes I-IV
- Topic: Peasant Evolution
- Replies: 79
- Views: 36329
- 12 Aug 2006, 02:49
- Forum: Heroes I-IV
- Topic: Heroes Chronicles - thoughts on games as I finish up
- Replies: 9
- Views: 5769
- 10 Aug 2006, 03:09
- Forum: Heroes I-IV
- Topic: HOMM2 vs. HOMM3
- Replies: 51
- Views: 25374