or a hero could benefit from several combos.
GM life + GM order + GM chaos :
- archmage
- chaos ward
- ignore wards
- spells cost -2 mana.
Search found 173 matches
- 03 Dec 2007, 19:19
- Forum: Equilibris
- Topic: Suggestion: Advanced Class lock
- Replies: 13
- Views: 9635
- 13 Oct 2007, 14:18
- Forum: Wake of Gods
- Topic: several questions about erm scripts
- Replies: 5
- Views: 4142
EA:B seems interesting. can I have more information about it? it will be great to add some special abilities to creatures. what does the bonus line index mean? flags : I guess enabled means the creature start with the ability on. (it's what I want) modifier? what is it? value for rank 0 to to 10 = e...
- 28 Sep 2007, 21:05
- Forum: Wake of Gods
- Topic: several questions about erm scripts
- Replies: 5
- Views: 4142
- 27 Sep 2007, 15:14
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 106203
- 25 Sep 2007, 14:57
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 106203
- 16 Sep 2007, 17:54
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 106203
maybe switching chain lighting instead, only because I feel since H2 that armaggeddon has to be a 5th level spell (and maybe it could be made more powerful) btw my favorite 4th level chaos spell is cloud of confusion, but I agree mass misfortune is really good. oh, nad you forget something, if mass ...
- 07 Sep 2007, 11:58
- Forum: Wake of Gods
- Topic: several questions about erm scripts
- Replies: 5
- Views: 4142
several questions about erm scripts
ok, here are some things I want to do : when a creature attacks it does something on itself. for example I want demon to increase their damages after each attacks, like the level 5 unit of the egyptian town. I want some creatures to lose some of their habilities. for example the lord of thunder lose...
- 07 Sep 2007, 11:42
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7589
- 10 Aug 2007, 14:03
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153755
Primary skills : actually, all heroes are exactly the same, except for secondary skills. what would be great is if depending on their class, they could rather focus on attack, defense, number of spell points and spell power. for example a barbarian would rather increase his attack, a mage his spell ...
- 27 Jul 2007, 12:27
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 26116
- 24 Jul 2007, 18:49
- Forum: Wake of Gods
- Topic: New town - Ilse Weald
- Replies: 18
- Views: 15419
- 24 Jul 2007, 18:44
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 26116
growth of neutral creatures would be lowered too. I don't think it would slow down the game that much, because anyway you can beat level 1 and 2 creatures with only a couple level 4. don't make efreets weaker, they are already too weak for what they cost 850 gold for 1840 HP(80x23) and an average 37...
- 24 Jul 2007, 18:34
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153755
- 18 Jul 2007, 11:52
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 26116
- 16 Jul 2007, 18:40
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 32643
- 16 Jul 2007, 08:19
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 32643
- 12 Jul 2007, 00:25
- Forum: Heroes I-IV
- Topic: Playing on Expert/Champion vs Normal/Hard
- Replies: 6
- Views: 2800
- 09 Jul 2007, 21:39
- Forum: Wake of Gods
- Topic: New town - Ilse Weald
- Replies: 18
- Views: 15419
- 06 Jul 2007, 17:03
- Forum: Wake of Gods
- Topic: New town - Ilse Weald
- Replies: 18
- Views: 15419
- 04 Jul 2007, 20:48
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 26116
about monks : they would be too much like mages. monks could call their god for help, and would be able to cast the following spells : -exorcism / mass exorcism -displacement -steal enchantment? (but not steal all enchantment) about efreets : too powerful, even if I think it's the weakest 3rd level ...