Search found 173 matches

by Le_Faucheur
03 Dec 2007, 19:19
Forum: Equilibris
Topic: Suggestion: Advanced Class lock
Replies: 13
Views: 9635

or a hero could benefit from several combos.

GM life + GM order + GM chaos :
- archmage
- chaos ward
- ignore wards
- spells cost -2 mana.
by Le_Faucheur
13 Oct 2007, 14:18
Forum: Wake of Gods
Topic: several questions about erm scripts
Replies: 5
Views: 4142

EA:B seems interesting. can I have more information about it? it will be great to add some special abilities to creatures. what does the bonus line index mean? flags : I guess enabled means the creature start with the ability on. (it's what I want) modifier? what is it? value for rank 0 to to 10 = e...
by Le_Faucheur
28 Sep 2007, 21:05
Forum: Wake of Gods
Topic: several questions about erm scripts
Replies: 5
Views: 4142

can someone answer at least one of these questions?
by Le_Faucheur
27 Sep 2007, 15:14
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 106203

yeah I like summoning. but fortune on a level 4 which has 80 in defense thanks to the tactician, makes it really hard to kill.
by Le_Faucheur
25 Sep 2007, 14:57
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 106203

my priority is to avoid losses.
by Le_Faucheur
16 Sep 2007, 17:54
Forum: Equilibris
Topic: Spell discusions
Replies: 273
Views: 106203

maybe switching chain lighting instead, only because I feel since H2 that armaggeddon has to be a 5th level spell (and maybe it could be made more powerful) btw my favorite 4th level chaos spell is cloud of confusion, but I agree mass misfortune is really good. oh, nad you forget something, if mass ...
by Le_Faucheur
07 Sep 2007, 11:58
Forum: Wake of Gods
Topic: several questions about erm scripts
Replies: 5
Views: 4142

several questions about erm scripts

ok, here are some things I want to do : when a creature attacks it does something on itself. for example I want demon to increase their damages after each attacks, like the level 5 unit of the egyptian town. I want some creatures to lose some of their habilities. for example the lord of thunder lose...
by Le_Faucheur
07 Sep 2007, 11:42
Forum: Wake of Gods
Topic: making a shooter with extended radius.
Replies: 12
Views: 7589

I guess you have to make a script which says the centaur can shoot.
(I saw it in the script 50 I think)
by Le_Faucheur
10 Aug 2007, 14:03
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 153755

Primary skills : actually, all heroes are exactly the same, except for secondary skills. what would be great is if depending on their class, they could rather focus on attack, defense, number of spell points and spell power. for example a barbarian would rather increase his attack, a mage his spell ...
by Le_Faucheur
27 Jul 2007, 12:27
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 26116

hehe some idee are realy interesting, "le faucheux", just few good changes, amazing changes as i see here, is stupid, i think....... i add some things...... your efreetis seem too strong, dont forgot on MP, we choose them 80% of time, (maybe just increase their power shield: 33 to 44%), b...
by Le_Faucheur
24 Jul 2007, 18:49
Forum: Wake of Gods
Topic: New town - Ilse Weald
Replies: 18
Views: 15419

Minotaur King
Attack: 15
Defence: 15
Speed: 8
Health: 50
Damage: 12-20
Movement: Ground
Cost: 575 gold
Growth: 3

it is the best 5th level creature in melee. still way less good than the minotaur chief.

lol, that other guy wrote the stats of the powerlich oO
by Le_Faucheur
24 Jul 2007, 18:44
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 26116

growth of neutral creatures would be lowered too. I don't think it would slow down the game that much, because anyway you can beat level 1 and 2 creatures with only a couple level 4. don't make efreets weaker, they are already too weak for what they cost 850 gold for 1840 HP(80x23) and an average 37...
by Le_Faucheur
24 Jul 2007, 18:34
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 153755

naga are extremly cheap. their dwelling needs a prerequite
by Le_Faucheur
18 Jul 2007, 11:52
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 26116

what about lowering the growth of levels 3 and 4?
they would growth twice as slowly.
it would make level 1 and 2 better, and DD spells better too.
by Le_Faucheur
16 Jul 2007, 18:40
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 32643

yeah, I know how to build a level 50 hero.

I meant, by starting a normal map at the level 1...
by Le_Faucheur
16 Jul 2007, 08:19
Forum: Equilibris
Topic: New Faction?
Replies: 58
Views: 32643

how the hell do you build a level 50 hero? ;|
by Le_Faucheur
12 Jul 2007, 00:25
Forum: Heroes I-IV
Topic: Playing on Expert/Champion vs Normal/Hard
Replies: 6
Views: 2800

hm, I would like if the AI could give me trouble on H4 (well, like on H2 and 3)
by Le_Faucheur
09 Jul 2007, 21:39
Forum: Wake of Gods
Topic: New town - Ilse Weald
Replies: 18
Views: 15419

EDN wrote:Abilities will come, and it isn't to strong. I've tested the stats in-game, and it works fine there. I don't win easier than with others towns...
wait, you tried without the abilities. that means they are gonna be stronger with them.
by Le_Faucheur
06 Jul 2007, 17:03
Forum: Wake of Gods
Topic: New town - Ilse Weald
Replies: 18
Views: 15419

aren't those creatures two strong compared to the original factions? (except the level 1 which seems to sucks for something you pay 75 gold)

and what are th special ability?
by Le_Faucheur
04 Jul 2007, 20:48
Forum: Equilibris
Topic: Creature stats discusion
Replies: 38
Views: 26116

about monks : they would be too much like mages. monks could call their god for help, and would be able to cast the following spells : -exorcism / mass exorcism -displacement -steal enchantment? (but not steal all enchantment) about efreets : too powerful, even if I think it's the weakest 3rd level ...

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