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ok ==> []
I disagree. The Unicorn's blinding ability is not physical, else every creature with a sharp pointy thing would be able to blind.The unicorn's blinding ability however, is obviously quite physical. It's about hitting the target in the eye with that sharp, nasty horn. Hitting both eyes with one blow is not very likely, but i guess it could happen if you hit just in between. Other than that, the possible outcomes of an unicorn attack is either "hit in an eye" or "not hit in an eye". In this case, in a physical sense being blind means having no eyes left. If you were one-eyed to begin with and then "hit in an eye", you would have no eyes left and therefor be blind. But if you had two eyes, and then "hit in an eye", you would still have one eye and not be blind.
Monks should lose their ranged attack and become pure spellcasters.- Spellcasting for Efreeti and Monks. I don't see any problem with using the (ranged) attack animations for spellcasting. All castles have spellcasting creatures except for life and chaos, and the reasons why Efreeti and Monks should recieve some spells is (IMO) very logical.
Monks would cast Life Spells exclusively. Mages can't do that.about monks : they would be too much like mages.
about efreets : too powerful, even if I think it's the weakest 3rd level creature. They could have least have speed 7 or 8, speed 6 is ridiculous compared to their 13 on homm 3.
I feared that. more speed makes it more like the efreeti in heroes 3 (I really liked the efreeti in heroes 3). I think the firewall would be a nice addition, the inferno is a bit powerful, but the faerie dragon already have the fireballpacobac wrote:hehe some idee are realy interesting, "le faucheux", just few good changes, amazing changes as i see here, is stupid, i think.......
i add some things......
your efreetis seem too strong, dont forgot on MP, we choose them 80% of time, (maybe just increase their power shield: 33 to 44%), better move for nigthmar to 26, same for licorne and champion, move is too important on Mp, i think we need decrease this fact...
I still think it's too strong, aren't they an annoyance sometimes in mp?vampire: growth: 4/week, one is 1000 gold
hum, rightdark champion are too experienced, 1000 to 800, growth: 2/ week
momies are too low experienced
I think they are really powerful, 2 of them have the strength of a black dragon + no retaliation, they are simply made for dealing with big creatures rather than heroes I think.ghost dragon are too expensive for their power (4000 to 3500)
yeah, and I sometimes forget you can get 3 of them per weekcatapult are too experienced, 800 to 600 (very weack level 4)
at least it would give more lust to play strongholdno prerequite for nomade and harpy dweling
only citadelle prerequite to built thunder
yeah, it's annoying to have a slow armyand generaly better move for slow creatures, increase 2 move
CLA CLAP CLAP "le faucheur"![]()
Agree, and...pacobac wrote: better move for nigthmar to 26, same for licorne and champion
the second is more vampire growth (3 to 4 / week), cheaper (1100 to 950)
same for ghost, cheaper (4000 to 3000- 3500)
decrease the xp dark champion (1000 to 850-900).......to have more of them
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