Spell discusions
Spell discusions
Which spells would you want to appear in Equilibrius mod?
This are my ideas:
-GM Life: Summon Angel
-Death: Cloud of Darkness - unexplores the territory where it is casted for everyone besides the caster
This are my ideas:
-GM Life: Summon Angel
-Death: Cloud of Darkness - unexplores the territory where it is casted for everyone besides the caster
Last edited by Anonymous on 06 May 2006, 15:30, edited 1 time in total.
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I would like to see summoning for chaos magic. After all, they have conjuration. And I don't think elves or satyrs should be summonable. In that case, you might as well make gargantuans summonable. It doesn't really make sense. Most humanoid-creatures shouldn't be summonable. Angels would be nice for summoning, and leprechauns should stay.
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- Black Ghost
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Isn't Life Magic good enough? What's more, instead healing/blessing/ect spells which are life's speciality you'd summon creatures and it's characteristic to Nature. Btw. angels are far better than ex. F.Dragons or Mantises (that's why there's no Summon Gargantuan)GM Life: Summon Angel
I don't like mixing faction specialities, it kills their unique character....
it's simmilar to Velon of Darkness form h3, isnt it? I like the idea as I miss really good adv. spells...Cloud of Darkness
My spell suggestion:
for Order:
lev.5, [12 mana]
Dimension Door- spell radius 11 movement points (single lev.1 hero has normally 22 movement points). Limit: able cast 3 times/turn and consumes 7 mov. points
- Black Ghost
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To conjure deadly Lightnings, Fireballs & Implosions...cherko wrote: After all, they have conjuration.
Why? Elves doesn't suck. They are just a bit weaker than White Tigers.And I don't think elves or satyrs should be summonable.
As for Satyrs they are simmilar to Leprechaun in usefulness: summon & cast Mirth (2x). and you get a defending body as well with stats simmilar but worse than WT.
- Black Ghost
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Conjuring doesn't 100% mean summoning. There IS a diffrence. And please don't create common magic (like in previous parts of the game) with summoning, control, direct dmg, etc spells.
Death's aim is to animate dead and curse the opp.
Life is to supprt troops, heal them and resurrect when they die
Chaos conjures devastating spells and makes it's armies more agressive
Order speciality is to control the situation on the battlefield (units and magic)
Nature makes it's armies stronger and more numerouse
And it shouldn't be changed. H4 is diffrent game than H1-3 !!!
Death's aim is to animate dead and curse the opp.
Life is to supprt troops, heal them and resurrect when they die
Chaos conjures devastating spells and makes it's armies more agressive
Order speciality is to control the situation on the battlefield (units and magic)
Nature makes it's armies stronger and more numerouse
And it shouldn't be changed. H4 is diffrent game than H1-3 !!!
I think Mother Nature needs two DD spells.
One would be at a low level and the other a high level spell.
Elemental Attack (or some other cute name for solo DD)
Elemental Storm would be the higher level DD spell (Mass)
One would be at a low level and the other a high level spell.
Elemental Attack (or some other cute name for solo DD)
Elemental Storm would be the higher level DD spell (Mass)
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If I were a flower, I'd be a really big flame-throwing flower with five heads.
- Grumpy Old Wizard
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You hit the nail on the head.Black Ghost wrote:Conjuring doesn't 100% mean summoning. There IS a diffrence. And please don't create common magic (like in previous parts of the game) with summoning, control, direct dmg, etc spells.
Death's aim is to animate dead and curse the opp.
Life is to supprt troops, heal them and resurrect when they die
Chaos conjures devastating spells and makes it's armies more agressive
Order speciality is to control the situation on the battlefield (units and magic)
Nature makes it's armies stronger and more numerouse
And it shouldn't be changed. H4 is diffrent game than H1-3 !!!
The factions should each continue to have its unique emphasis. Any spells added should be in line with their specialties.
If DD is addeed it should automatically be a disabled spell unless the mapmaker enables it. Otherwise it will break a lot of maps that are already made.
GOW
- HodgePodge
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I too would like to see Nature have at least one spell that dealt damage, even if just low level damage like Order's Magic Fist or Ice Bolt.gravyluvr wrote:I think Mother Nature needs two DD spells.
One would be at a low level and the other a high level spell.
Elemental Attack (or some other cute name for solo DD)
Elemental Storm would be the higher level DD spell (Mass)
Or maybe a high-level mass-damage spell like Hurricane or Tornado or Mud Slide.
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- Metathron
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I agree with Black Ghost and Grumpy Old Wizard. The magic schools as they exist are unique in their own right and intermingling spells that are similar to those of other schools would disrupt this originality.
Dimension door sounds tempting but I too worry about it giving too great an advantage to the hero wielding it. But with some heavy restrictions it could work.
I don't miss any direct damage spells with nature, to be honest. You summon a wide array of creatures and there's your damage!
Dimension door sounds tempting but I too worry about it giving too great an advantage to the hero wielding it. But with some heavy restrictions it could work.
I don't miss any direct damage spells with nature, to be honest. You summon a wide array of creatures and there's your damage!
- Grumpy Old Wizard
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It is not so much the advantage DD gives a player that I worry about. DD is a nightmare from a mapmaker's point of view unless he wants his map to be totally open. With DD quest gates and obstacles mean nothing and the player will also miss placed events that the mapmaker meant to be triggered.Metathron wrote:I agree with Black Ghost and Grumpy Old Wizard. The magic schools as they exist are unique in their own right and intermingling spells that are similar to those of other schools would disrupt this originality.
Dimension door sounds tempting but I too worry about it giving too great an advantage to the hero wielding it. But with some heavy restrictions it could work.
I don't miss any direct damage spells with nature, to be honest. You summon a wide array of creatures and there's your damage!
That is why if it is added as a spell it must be initially disabled unless the mapmaker enables it. Even then the player could possibly get a DD scroll from a treasure site such as an Ivory Tower unless DD is also disabled there somehow.
I repeat DD will ruin many maps that are already made if it is added and can be obtained in any way without specifically enabling it in the editor.
GOW
Not me. I've always conjured creatures in baldur's gate, morrowind or any other similar rpg. Can't you make smth similair to demonology, conjuration+nature magic summons chaos creatures? It'd make sense, and it wouldn't ruin the balance too much, except for the fact that chaos and nature are linked, not like death and nature.
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I also conjured theme in all those games. But not all games use the same word for all things. Take H1 and H4 sorcerers. In H1-3 (Gem in H3), they were druids, but in H4 they are totaly opposite.cherko wrote:Not me. I've always conjured creatures in baldur's gate, morrowind or any other similar rpg. Can't you make smth similair to demonology, conjuration+nature magic summons chaos creatures? It'd make sense, and it wouldn't ruin the balance too much, except for the fact that chaos and nature are linked, not like death and nature.
The same rule is for other games too. Somewhere they are this, and somewhere something else.
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- Black Ghost
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1. As you know I'm against DD spells for nature.
2. DaemianLucifer wrote:
It insipred me to give natur spell:
Mantis Grasp- target unit gets 'Binding' ability
3. Metathron wrote:
4. summon- order forces of nature to fight on your side
conjure- create( in h4 enhance) something by magic, like firebolt
I'd be grateful if the conjure/summon discussion would finish...
2. DaemianLucifer wrote:
as for entangle it's unnecessary since there's Wasp Swarm (it doesn't need upg., it's not Blind or Terror)ntangle - lvl 2 - holds creature in place for 2 rounds.
It insipred me to give natur spell:
Mantis Grasp- target unit gets 'Binding' ability
3. Metathron wrote:
I agree. Mana Portion is to easily acquirable, and there are too much mov. modifyiers... Mabye it could consume 1/3 of total mov, so would ignore mov. boosts and full mana/mov. combos? Limit remais: max. 3/round or for hero 1-15 1/round, 16-25 2/round and for 26+ 3/roundDimension door sounds tempting but I too worry about it giving too great an advantage to the hero wielding it. But with some heavy restrictions it could work.
4. summon- order forces of nature to fight on your side
conjure- create( in h4 enhance) something by magic, like firebolt
I'd be grateful if the conjure/summon discussion would finish...
- DaemianLucifer
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No,youve summoned them.BG and every other TS...errr,I mean WotSC's game is based on D&D rules,and there are two different scholls:summoning and conjuration.As for morrowind,Im not sure.Conjuration is ussualy a spell with short effect(usually its instant),while summoning means a longer one.cherko wrote:Not me. I've always conjured creatures in baldur's gate, morrowind or any other similar rpg.
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Well, sure, it's not the most widely usable chaos school spell, but it could give you a great kick with creatures who are fire/magic resistant. For asylum, those are the efreeti and the blackies. Cast armageddon a couple of times and you will heavily cripple your opponent.cherko wrote:Right. Let's talk spells. I would want to see a little more interesting spells for chaos. there are 3 L5's and they all deal damage. Boring. And I just don't see what Armageddon is good for unless it's empowered. I have never ever found any use for it.
For the name of the Holy, please stop arguing about conjuration/summoning!!! They are the same words!! They just sound different!! Conjuration is taken as conjure fire! Conjure wolf or summoning skill in chaos magic would sound silly, don't you think??DaemianLucifer wrote:No,youve summoned them.BG and every other TS...errr,I mean WotSC's game is based on D&D rules,and there are two different scholls:summoning and conjuration.As for morrowind,Im not sure.Conjuration is ussualy a spell with short effect(usually its instant),while summoning means a longer one.cherko wrote:Not me. I've always conjured creatures in baldur's gate, morrowind or any other similar rpg.
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