Search found 21 matches

by nosfe
09 Dec 2006, 15:52
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 31163

i couldn't stand wog either; it had a lot of options, true, but with most of them were enabled(as it comes when you install it) made the map/hero screen/everything very cluttered. I wanted to play heroes3 and what did i get with wog? heroes 5000 :P Not good for mp? its horrible :mad: I've played Her...
by nosfe
08 Dec 2006, 19:04
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 31163

ok, than the third expansion of disciples2 :P

disciples2 got released at the end of january while w3 in july same year so at least i wasn't off very much :D
by nosfe
08 Dec 2006, 18:20
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 31163

the good ol' times when gameplay was considered better that good graphics... baldurs gate2.... that was pure gameplay; i've actually played BG2 some 2 years ago for good ol' times sake, and you know what? it was still fun good game getween h5 and warcraft? disciples, i really like that one; my hopes...
by nosfe
08 Dec 2006, 13:48
Forum: Heroes V-VI
Topic: The Three Rules of Nival
Replies: 118
Views: 31163

it makes me sick whenever i look at neverwinter nights2 and how the release was handled compared to h5; I mean, before the nwn2 came out obsidian made available the "map editor" because they realized that the reason why nwn1 had such a long life was because of the fan made modules and i be...
by nosfe
04 Dec 2006, 19:50
Forum: Heroes V-VI
Topic: Lightning bolt vs eldritch arrow
Replies: 75
Views: 15760

separating the spells would be a great decision from a design and moding point of view. You have to realize that for the average user(average as in the user that only plays the game) this would have absolutely no effect at all, he will see the lightning spell in all its glory but underneath the hood...
by nosfe
03 Dec 2006, 22:27
Forum: Heroes V-VI
Topic: C1M4 -- The Dwarven Garrison
Replies: 6
Views: 2750

go to objectives and there's a list of units you have to have in order to pass, i don't know if you need those exactly or those are just the max amount of each unit you can bring along
by nosfe
03 Dec 2006, 21:46
Forum: Heroes V-VI
Topic: Lightning bolt vs eldritch arrow
Replies: 75
Views: 15760

Having creature damage being logarithmic ? i don't really care about that, it's got its good points and bad points, but, having a different spell for creatures than heroes would indeed be a good design choice. I'm not talking about another spell, the same spell is good enough just store it's informa...
by nosfe
07 Jun 2006, 20:21
Forum: Heroes V-VI
Topic: Opinions of the Ultimate Racial Skills?
Replies: 38
Views: 10909

Re: Opinions of the Ultimate Racial Skills?

ThunderTitan wrote: Sylvan basicaly gets double its creatures. Luck should be only 50% extra damage. More fair that way.
actualy they get +125% dmg per total because of the req of the ultimate
by nosfe
07 Jun 2006, 19:12
Forum: Heroes V-VI
Topic: Opinions of the Ultimate Racial Skills?
Replies: 38
Views: 10909

the warlocks ultimate is the worst of the bunch because it was made when elemental chains where more complex, and you could do more damage by breaking them; it should be more of a mage thing as the warlock is the closest thing to a sorcerer that we have in h5(ie D&D sorcerer)
by nosfe
06 Jun 2006, 12:54
Forum: Heroes V-VI
Topic: The Black Dragon
Replies: 38
Views: 10777

they made the lvl7 units much more even than in the other games, so there is no best lvl7 unit imo
by nosfe
06 Jun 2006, 12:51
Forum: Heroes V-VI
Topic: Academy Campaign Mission 4
Replies: 1
Views: 1375

confront doesnt mean attack; you have to attack isabel
by nosfe
05 Jun 2006, 23:17
Forum: Heroes V-VI
Topic: Hero imbalance resurfaced in Heroes 5
Replies: 23
Views: 8492

these are all theoretical scenarios; i for one dont care that much for knowledge so i wouldnt ever make a 10/10/20/20 hero; i mean who needs 200mana in a battle? 10/10/30/10 would be a better hero imo, or to stay on the same level as the might hero, 7/5/30/8
by nosfe
05 Jun 2006, 23:00
Forum: Heroes V-VI
Topic: Favorite character? *spoilers*
Replies: 8
Views: 3225

Gaidal Cain wrote:Zehir. Hands down.

And Narxes is in fact an "ordinary" Academy hero.
Don't care about the hero itself, what i like about him is his atitude/accent in the campaign :D
by nosfe
05 Jun 2006, 21:40
Forum: Heroes V-VI
Topic: Hero imbalance resurfaced in Heroes 5
Replies: 23
Views: 8492

well might heroes aren't that full of att and def as it was in h3 because only the heaven heroes have att and def as primary and secondary attributes; sylvan and inferno heroes are semi might heroes as they have att/def as primary attribute but theyr sec attribute is knowledge; the other heroes are ...
by nosfe
05 Jun 2006, 21:07
Forum: Heroes V-VI
Topic: How Far are you?
Replies: 43
Views: 15248

4th mission from academy, and i'm stuck, i cant advance because of a filthy bug
by nosfe
05 Jun 2006, 21:04
Forum: Heroes V-VI
Topic: Favorite character? *spoilers*
Replies: 8
Views: 3225

from the list zehir, however, narxes is my fav; i hope he will apear in the expansion:P
by nosfe
05 Jun 2006, 20:59
Forum: Heroes V-VI
Topic: Who is the strongest???
Replies: 17
Views: 6155

i say the strongest faction is the one that you like playing most; sooo from my point of view its the dungeon town:D; lucky empowered implosion rules; also teleport hydras are prety good
by nosfe
03 Jun 2006, 16:22
Forum: Heroes V-VI
Topic: Content of the game
Replies: 161
Views: 94867

well it didnt have a lizard body, it was just a huge rooster
by nosfe
03 Jun 2006, 00:53
Forum: Heroes V-VI
Topic: Content of the game
Replies: 161
Views: 94867

some valid points, but also in my eyes the hydra doesnt really fit the dungeon team cause hydras are more of a swamp/forest land creature. I've seen a game in whitch the basilisk was an oversized rooster with a poisonous bite, so i dont realy care if in h3 the hydra was in a swamp; its in another u...
by nosfe
03 Jun 2006, 00:32
Forum: Heroes V-VI
Topic: 3-rd dreaded mission in the Inferno Campain
Replies: 31
Views: 10333

build up a town to castle, get many archers and pathom forces; get the gilrean to follow you, and attack you in the castle; focus fire on the catapult, then dragon/archers/druids and its over; the rest of his units will just stand there; don't forget that the comp loves to attack your panthom units;...

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