Hero imbalance resurfaced in Heroes 5

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Remove hero imbalance?

Yes
7
39%
No
8
44%
Undecided
3
17%
 
Total votes: 18

nosfe
Leprechaun
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Unread postby nosfe » 05 Jun 2006, 23:17

these are all theoretical scenarios; i for one dont care that much for knowledge so i wouldnt ever make a 10/10/20/20 hero; i mean who needs 200mana in a battle? 10/10/30/10 would be a better hero imo, or to stay on the same level as the might hero, 7/5/30/8

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Gus
Assassin
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Joined: 02 Jun 2006

Unread postby Gus » 05 Jun 2006, 23:43

you do know that you have little control over your stats, right ? (except at the Arena for +2 ATT/+2 DEF, i don't think the same alternative exists for SP/K)

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cornellian
Conscript
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Unread postby cornellian » 06 Jun 2006, 04:02

nosfe wrote:these are all theoretical scenarios; i for one dont care that much for knowledge so i wouldnt ever make a 10/10/20/20 hero; i mean who needs 200mana in a battle? 10/10/30/10 would be a better hero imo, or to stay on the same level as the might hero, 7/5/30/8
That is the point exactly, knowledge becomes useless after 12-15 unless you are Demon Lord and made the wrong choice of picking Hellfire. Spellpower is also not quite as useful as it was before, not even close.. And as the new 'dimension door' spell is utter crap except for very limited situations, using the mana you have becomes harder than to get all that mana.

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Gaidal Cain
Round Table Hero
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Location: Solna

Unread postby Gaidal Cain » 06 Jun 2006, 07:42

Ari wrote:15/15/10/10 implies level 40 or so. 10/10/20/20 is even higher. Even with a ton of boosting structures on the map, that can't be much below 30. I'm still playing the campaigns, so I'm not sure I'm qualified to judge, but do hero levels and stats actually rise to these levels during normal play? Even in campaigns my heroes' levels seem to hover in the 20's (though they visit a ton of stat boosting structures over multiple maps).
It was more of a theoretical example to show that while one extra point of attack and defense always is roughly as good, no matter what your original stats is, extra knowledge (and to a lesser extent spell power) gets less and less useful the more of it you have. The only spell that really drain mana is summon creatures, and perhaps empowered spells with a Warlock. Spell costs is much lower than they used to be.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett


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