Search found 14 matches
- 27 Jul 2006, 14:49
- Forum: Screenshots
- Topic: Crowded
- Replies: 24
- Views: 10511
Crowded
changing their size might blow off the balance because each faction has 3 large creatures
- 25 Jul 2006, 17:43
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 16612
- 25 Jul 2006, 15:41
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 16612
- 24 Jul 2006, 19:45
- Forum: Heroes V-VI
- Topic: We all played HOMM V for some time and it's time to choose..
- Replies: 199
- Views: 55393
- 24 Jul 2006, 00:03
- Forum: Heroes V-VI
- Topic: Klaus too powerfull?
- Replies: 54
- Views: 16678
- 21 Jul 2006, 23:02
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 16612
[quote]The way things are now any big change to the way Raise Dead works is likely going to force you to rebalance the Necropolis faction significantly.[/quote] Alamar, if you are trying to indicate that the Necropolis faction could not hold off on its own without raise dead, I would have to disagre...
- 20 Jul 2006, 23:32
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 16612
no, making raise dead level 3 is still not enough. Once Vladimir gets enough knowledge, you will always get with minimal or even no casualties even with a crappy army. Its just like having ressurct, except right in the beginning of the game (raise dead and resurrect have the same raising power). I w...
- 20 Jul 2006, 19:06
- Forum: News
- Topic: Patch 1.2 Now Available
- Replies: 55
- Views: 16102
Patch 1.2 Now Available
found it thanks
- 20 Jul 2006, 16:23
- Forum: News
- Topic: Patch 1.2 Now Available
- Replies: 55
- Views: 16102
Patch 1.2 Now Available
anyone know where the auto-updater is from 1.1?
- 17 Jul 2006, 23:16
- Forum: Articles
- Topic: Necropolis Strategy
- Replies: 53
- Views: 24368
Necropolis Strategy
yeah I agree with this guy that raise dead is overpowered. With Vladimir at level 24 I could raise 1200 hit points, way less than a haven hero could do with level 5 ressurect
- 01 Feb 2006, 21:28
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153833
- 28 Jan 2006, 00:49
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153833
- 24 Jan 2006, 22:33
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153833
- 24 Jan 2006, 01:01
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 153833
ordor spells domination
two ordor spells I think should be modified
berserk: should be line of sight so an opponent hereo won't commit sucide against his own guys even in tight formation
hypnotise: just too powerful, should only last for one round or atleast two
berserk: should be line of sight so an opponent hereo won't commit sucide against his own guys even in tight formation
hypnotise: just too powerful, should only last for one round or atleast two