Search found 132 matches
- 24 Oct 2011, 11:07
- Forum: Heroes V-VI
- Topic: Pronunciation of "Igor"
- Replies: 20
- Views: 15986
- 24 Aug 2011, 17:50
- Forum: News
- Topic: Recommended Games: Suggestions?
- Replies: 24
- Views: 12341
Recommended Games: Suggestions?
I would recommend keeping track of Elemental: Fallen Enchantress, but since the release is still half a year away, it's not that relevant here.
- 14 Aug 2011, 19:03
- Forum: News
- Topic: Heroes VI Post-Poned Again
- Replies: 51
- Views: 17434
Heroes VI Post-Poned Again
It is harder to make RMGs in HoMM than Civ. In Civ you can have pretty much any kind of terrain and it'll be ok, but in HoMM you need to be careful to balance the resources, monsters, terrain movement penalties, artifacts etc. for the game to be balanced for each player.
- 09 Aug 2011, 11:18
- Forum: News
- Topic: Heroes VI Post-Poned Again
- Replies: 51
- Views: 17434
Heroes VI Post-Poned Again
I don't mind the lack of a random map generator, since there seems to be a map editor in the game (some screenshot showed it). That'll allow the community to make really good looking maps with great atmosphere.
- 07 Aug 2011, 15:08
- Forum: News
- Topic: Heroes VI Post-Poned Again
- Replies: 51
- Views: 17434
Heroes VI Post-Poned Again
Wow. This is pretty impressive behavior. I'm starting to think maybe I should give HoMM VI a shot when it's finally released.
- 09 Sep 2010, 11:29
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
I was thinking about how the seven resource system would be best implemented, and I'm thinking that I would like the most if every faction had options to use any resource. Careful Linky, you are breaking all reasons you provide for defending the 4-resource system :rolleyes: Come on, it's not black ...
- 09 Sep 2010, 11:23
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
And there's the fact that taking them out instead of making them work better is something i'm against on a philosophical level in the first place. I simply don't understand this. Though I work so much with optimization and organisational tasks that having variables that serve no purpose is somethin...
- 08 Sep 2010, 20:58
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
I was thinking about how the seven resource system would be best implemented, and I'm thinking that I would like the most if every faction had options to use any resource. Each dwelling tier would have multiple dwelling choices. You can pick only a select amount of dwellings from each tier. Since th...
- 08 Sep 2010, 13:40
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
Rock, Paper, Scissors has perfect balance, but i'd hardly say it has more strategic depth then a game with 300 choices, even if that game has only 2 OP strategies that will defeat anything else (thus less optimal choices then the 3 RPS has). But what's the point of having meaningless choices? It's ...
- 08 Sep 2010, 11:30
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
- 06 Sep 2010, 23:41
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
You can discuss the topic without having to make a big effort to shoot down everything I write point by point. As I'm sure you realize, me remembering Necromancer town resource requirements correctly is hardly relevant. It's not too enjoyable discussing when the tone is that aggressive. Anyway, the ...
- 06 Sep 2010, 10:27
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89432
The fights in Heroes games are always pretty straightforward. The game is won / lost on the adventure map. Having just four resources is probably a good thing. Simply slapping on extra resource types doesn't bring any added value. Additional resources bring with them a load of problems and complicat...
- 03 Sep 2010, 12:16
- Forum: Heroes V-VI
- Topic: What's The Worst Faction ?
- Replies: 274
- Views: 106497
The reason why Haven / Castle was OK in the earlier Heroes was that they were the only faction that had such homogeneous units. It was Castle's thing. Everyone else had quite a lot of diversity. Other factions had good themes but the units themselves were very varied. The Demon faction is by far the...
- 28 Dec 2006, 23:16
- Forum: News
- Topic: The Year in Review
- Replies: 10
- Views: 11631
Well, I kind of gave hope for Heroes after thinking of the quality or lack thereof of HoMMV. I doubt there's going to be a sixth addition to the franchise when this outing got such a poor reception, and even though HoMMV has improved with the Expansion, it's never going to be great. With this, I say...
- 05 Sep 2006, 20:25
- Forum: Modcrafting Guild
- Topic: H5: Modfiles zipped with screenies and readmes
- Replies: 7
- Views: 21316
- 09 Aug 2006, 10:44
- Forum: Heroes V-VI
- Topic: Mod Section
- Replies: 6
- Views: 3291
I was thinking something along these lines would be good: http://www.saunalahti.fi/hanneku/modsection.jpg The topic/name areas could be swapped, I don't know what would work better. I think a screenshot (if possible) would be very useful when you scroll through the mods. Here's an example of what ea...
- 08 Aug 2006, 22:13
- Forum: Heroes V-VI
- Topic: Mod Section
- Replies: 6
- Views: 3291
- 08 Aug 2006, 19:52
- Forum: Heroes V-VI
- Topic: Mod Section
- Replies: 6
- Views: 3291
Mod Section
To CH Staff: Could you please make the Mod section of the HV area a bit more comprehensible? The bullet point list there is really unintuitive if you want to check out what kinds of mods are available. Just to make sure we're on the same page (clever, isn't it? I made that one up myself ;) ), here's...
- 16 Jul 2006, 11:28
- Forum: News
- Topic: Heroes V on IMDB
- Replies: 4
- Views: 3096
Heroes V on IMDB
Sorry, but it's the "Internet Movie Database". Not International.
- 23 Jun 2006, 10:10
- Forum: Modcrafting Guild
- Topic: NEW MOD! town bonus description
- Replies: 5
- Views: 7461