Search found 11 matches
- 26 Jul 2023, 09:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
how does mm7 ends ? After using the portal the animations seuqnce will be shown but the game continues normal in celeste. no text info "congratulations" or similar will be shown. I have only the merge wuest open to get infused metall rod. Does it triggeres the end or will there no end im m...
- 20 Jul 2023, 06:40
- Forum: Might and Magic
- Topic: Check Acromage win/Lost locations (mm7-might and magic 678 merge)
- Replies: 5
- Views: 2327
Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)
With the dump command dump(vars.ArcomageWinsExtra) you can see the won aromage games in an array. Use this list for manual check to see which won location are missing. [13] = true,\ Harmondale [14] = true,\ Erathia [15] = true,\ Tularean Forest [16] = true \ Deyja [17] = true,\ Bracada Desert [18] =...
- 19 Jul 2023, 18:23
- Forum: Might and Magic
- Topic: change event handlers in might nad magic 678 merge
- Replies: 0
- Views: 1542
change event handlers in might nad magic 678 merge
I am trying to modify event. On special nervy arcomage game event (Have I won here , have I not won here , wheer are tavern i had not won ...) Wanted to do a script with check or easiest way to check it with MM console. For the manual way in a console I created this post. https://www.celestialheaven...
- 19 Jul 2023, 09:06
- Forum: Might and Magic
- Topic: Check Acromage win/Lost locations (mm7-might and magic 678 merge)
- Replies: 5
- Views: 2327
Check Acromage win/Lost locations (mm7-might and magic 678 merge)
hallo, I have spend many times with arcomage games, and through other problem any many different saves i must win many arcomage games again, but i don 't know which lovations i won on actual savegame (general i won won the most tavern on different saves). After spending much time with the mme consol...
- 02 Jul 2023, 15:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Can please someone tell how i came back from Antagarich (mm7) to Enroth(mm6) after use of dimension door ? I have never played MM7 so I asked google for travel routes (https://www.mightandmagicworld.de/mm7/Reisen.shtml) and dimsion door in Antagarich. There was a few other ship travels to Evenmorn ...
- 02 Jul 2023, 10:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Update 01/07/2023: I used dimesion door in dragon sand so i could travel to erathia (MM7) or Jadame(MM8) but in Antagarich (mm7) I could reach Harmondale and the GM-teacher and learned Lloyd's Beacon in time time but i came not back to Enroth (mm6), no ship will travel to Evenmorn Island where is t...
- 02 Jul 2023, 10:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
There must be something wrong with your game, in the merge the master teachers in Enroth also offer grandmaster training. Thanks. You are right . I don't know what was wrong in the older installation - i caannot recover my old installation to see what was wrong, but i think there was a problem germ...
- 01 Jul 2023, 16:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello. Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. In case if info in this post becomes outdated, check link in the quote above. Game files v. 15.02.2022 (includes MMPatch 2.5.6) OneDrive: https://onedrive.live.com/?authkey=%21AFJF0g3E2LBHK4M&...
- 01 Jul 2023, 13:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8620
- Views: 9447156
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Installation instruction for latest fixes, Revamp and community branch: https://www.celestialheavens.com/forum/10/17261 Hello. Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. In case if info in this post becomes outdated, check link in the quote above...
- 29 Jun 2023, 21:07
- Forum: Modcrafting Guild
- Topic: [MM678 Merge] own NPC Event Mod - Help needed!
- Replies: 0
- Views: 2740
[MM678 Merge] own NPC Event Mod - Help needed!
Hello, I have startet last year with the MM678 merge Mod for Might and Magic 8. The last day days i looked alittle bit in the lua-scripts of the MM6xtension, but many i don't understand. I would try to get an archer-NPC (I started the the MM6-game solo) - i spend many time without success, so hoped ...
- 27 Aug 2022, 09:55
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 26
- Views: 157703
Re: MMMerge aka Merge 678 links
Im new here and have no overview about massive aomunt of post about the MM8 Merge Mod . Modding is very new to me too, i did it only on DSA remakes -realms of Arkana, so I am very unexperienced. So I tried to do steps as described here: and after other hours some points worked and some other not. So...